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Ghostwire: Tokyo Preview – leaves players in a bind

Ghostwire: Tokyo Preview – leaves players in a bind

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With 99% of Tokyo’s population mysteriously disappearing into thick fog, ghouls patrolling the land, my body was commandeered by a spirit. In my Ghostwire: Tokyo preview, I found myself throwing green energy at unknown merchants, while the spirit guided me through my newfound powers. I walked through empty streets, passing piles of clothes scattered on sidewalks and stairwells. These are all remnants of city dwellers.

We’re stuck in the situation of Akito, one of the only survivors of a paranormal event on a mission to save his sister Mari. However, the mysterious ghost KK, who now shares a body with Akito, has other ideas. My preview session covered the opening two chapters of Ghostwire, where they realized they needed each other’s help to achieve their goals, and worked together reluctantly. Akito uses KK’s elemental abilities to use wind, water and fire to stop Tokyo’s new ghoul residents as the two of them search for the elusive group behind these strange events.

Ghostwire opened up after the story-driven first chapter, and I was able to explore a part of Tokyo in chapter two. Now shrouded in thick fog, Akito must find and clear the Torii gate to reveal more of the map. Thousands of human souls are trapped in the city, collected by Akito using katashiro (Japanese paper dolls), and eventually returned to their human host. Thankfully, there’s an easy system for sending these helpless souls on the road—Tokyo’s phone booths double as soul stores.

At the same time, there are still plenty of animals and wandering spirits in need of help. Along with his elemental powers, Akito is now able to read the minds of animals. From buying items from feline vendors to going on side quests with the friendly tanuki, Akito seems to think of himself as a Ghostbusters like Dr. Dolittle. These side quests usually have you tackle missions that don’t involve combat, giving you a chance to learn more about the city and its neighborhoods.

Speaking of which, Ghostwire: Tokyo’s Gorgeous Battle relies on Akito to channel different types of energy with his hands, resulting in a gorgeously animated fireworks display. Casting spells like Doctor Strange looks pretty cool, but unfortunately they don’t work as well as they should; at open time, most of Akito’s abilities feel unremarkable, with enemies going like mysterious bullets Absorbs your attacks like a sponge.

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After spending most of your psychic ammo consuming your enemies, you’ll have a chance to hack their cores and restore some of your resources. It’s similar to Doom Eternal’s Glory Kills, but while they’re great for games that make you feel unstoppable, they feel a little out of place in Ghostwire: Tokyo. Akito’s powers have very little effect on enemies in the early stages, meaning you’ll run out of energy quickly when facing a group of people, even after a flurry of “glory kills” I found myself having to drop out of combat to hunt nearby objects energy of. Nothing spoils the fantasy of a badass ghost wizard like diving into the dumpster in search of magic ammo.

For a game as imaginative as Ghostwire, its enemy designs are surprisingly versatile.

Nothing spoils the fantasy of a badass ghost wizard like diving into the dumpster for magic ammo

In the opening chapters, most of the enemies are headless schoolgirls and faceless men and women in vague official attire. Occasionally the enemy will deploy an anti-magic umbrella to block incoming attacks, but their tactics don’t get much more than that, and most encounters feel tedious and repetitive. Ghostwire: Tokyo’s latest trailer shows terrifying creatures that I’d have to assume later in the game; it’s a shame we didn’t get to see that early on.

I’ve spent three hours on Ghostwire: Tokyo, during which time I’ve talked to cats, saved thousands of souls from being harvested, and hunted down many evil spirits. Obviously we can expect a detailed world with tons of secrets as the story progresses, but so far I’ve been more confused than curious. Maybe it’s intentional – this game is supposed to be mysterious after all – and I’m willing to stay and see if there’s a moment when everything is clickable.

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Kirsten Bennett
Kirsten is a passionate writer who loves games, and one day he decided to combine the two. She is now professionally writing niche articles about Consoles and hardware .