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OlliOlli World Review – The Mind Is Gnarvana

OlliOlli World Review – The Mind Is Gnarvana


OlliOlli World is the perfect sequel – and coincidentally, you can get it here. Whether you’re new to the series or have mastered every combo and trick from previous entries, it’s easy to get into. It stays true to its core focus of linking simple tips across long chains, while also expanding the menu of tips themselves, the level at which you perform them, and the relationship between the two. It shines on a new art style and invests heavily in approachability. Yet despite this, every change feels like it was part of the series from the start. Roll7’s eagerly awaited follow-up is an excellent skating experience.

It’s also quite difficult. As you travel through the five regions of Radlandia you’ll start skating some very easy lessons and learn basic tricks, but as you get to the midpoint, the difficulty ramps up quickly, beyond that, I’ve run into most of the tracks Difficulty single run.

At these moments, the new checkpointing system comes in handy. Much of the difficulty of a level comes from not knowing what crazy obstacles and gaps you’re going to hit next, so being able to split each level into sections makes them easier to learn and master.

Even with the checkpoints, there are parts that will test your patience, but the simple joys of OlliOlli World’s skill system help avoid any creepy frustrations. You perform most of your tricks by flicking the left stick like you would in a fighting game, a holdover innovation from earlier entries in the series, and then modify them with grabs, hands, and transitions.

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But in addition to increasing the number of tricks you can do based on the rotation of the stick, you’ll also find new moves like wall riding and stairs that can be manually descended, all of which combine to make OlliOlli World feel even more mechanically intensive than some po-faces Pair of skateboarding games. You’ll also learn how to do more and more advanced operations, such as late-game tricks and grind toggles, which prevent the difficulty curve from peaking too early as you approach the end of the game’s main campaign.

There are always fresh skills that can be brought back to early levels and used to beat high scores – it’s a naturally replayable, almost meditative game loop. I still haven’t mastered all the tricks, but the speed at which new technologies are introduced, and the fact that the opportunity to use them is layered so seamlessly into each track, gives me the confidence to keep going, even if I haven’t perfected a new one.

Biomes slide from sunny beaches to shady cities, filled with breezy coastal kids and gruff urban punks, respectively

That’s because progress is not determined by perfection. Most of the time, all you need to do to unlock a new level is to reach the finish line. Stomp is a fine, precise timing-based mechanic that was required in previous games for the skill to have its full value, but here it’s completely optional; if you want to maintain momentum between moves, you can Use another tool in the package.

Without hitting hazards or falling into pits, there are surprisingly few ways to crash and burn. For example, if you land during a spin, you’ll get a penalty instead of falling down in a pile of broken bones.When you don’t need to worry about timing or motivation, you are free try Something that doesn’t feel can seriously affect your run.

The stages themselves range from simple slaloms that prioritize speed and fancy tricks to complex technical sessions, with precisely timed jumps, grinds, and lane changes if you want the last bit of a combo. The late course feels closer to a traditional 2D platformer than a skating game, offering a surprising amount of exploration opportunities through secret shortcuts and loops.

Late game tracks feel more like a traditional 2D platformer than a skating game

Unfortunately, the side goals are kind of fated. The good ones revolve around exploration, requiring you to unravel their twisty tracks to find a specific item, or solve a character’s high-five path puzzle multiple times in a loop. However, most quests just let you grab collectibles or avoid certain creatures, which usually boils down to memorizing levels or simple trial and error — there’s no real lightbulb moment when you figure it out. None of these goals are bad or overly laborious, but cleverly designed goals make their prosaic counterparts stand out like a sore thumb.

Speaking of prominence, OlliOlli World looks incredible. The vibrant palette is expressive and charming, and while the style is clearly inspired by TV shows like Adventure Time, it doesn’t feel too derivative. NPCs are offbeat oddballs of all shapes, sizes and varieties, each dressed and written to celebrate this imaginary island nation, each waking moment in love with skating and all its permutations.

Biomes slide from sunny beaches to shady cities, filled with breezy coastal kids and gruff urban punks, respectively. Many tracks, especially near the end, are visual feasts, featuring huge wall rides or grinds that pull the camera out wide so you can get the full view.

There are opportunities in these levels to do ridiculous things like grind on pyramids, slide over waterfalls and trick UFOs for memorable tiny moments. Every inch of Radlandia’s five districts has a personality, and every smile and song you hear along the way wants–no– need You know you are rad.

OlliOlli World takes all the mechanics that made the first two games so popular, and removes the rough edges to make it easier for new players to pick up. The dizzyingly high skill cap isn’t going away, and new tricks ensure there’s more to master this time around for those who want a challenge. While the visual overhaul is huge, it confidently sticks to the landing: highlighting the warm, fun vibe that the collection is rooted in.

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Kirsten Bennett
Kirsten is a passionate writer who loves games, and one day he decided to combine the two. She is now professionally writing niche articles about Consoles and hardware .