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One of the best new technologies for PC, FidelityFX Super Resolution, is coming to Xbox

One of the best new technologies for PC, FidelityFX Super Resolution, is coming to Xbox

One of the best new technologies for PC, FidelityFX Super Resolution, is coming to Xbox

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AMD’s second-generation upgrade, FidelityFX Super Resolution 2.0, is coming to Xbox. Upscaling technology is already doing a lot of work to increase our frame rates on PC with minimal impact on visual fidelity, but with the upcoming release of new and improved versions it’s also making the jump to control tower.

“We want you to be able to port to any platform of your choice without restrictions,” said Colin Riley, Senior Development Technology Engineer (Core Technology Group), explaining the technology in more depth during AMD’s recent GDC presentation.

FSR 2.0 is AMD’s upcoming upgrade technology for PCs and consoles. It is based on the FSR 1.0 technology available in games like Back 4 Blood, God of War and Deathloop. It’s essentially a way to render the game at a lower resolution for better performance, then upscale those frames to look close, if not as good as the game running natively.

FSR 2.0 is a major update to PC technology for Q2 2022. Probably around April, we were told in the pre-briefing.

We also announced that @Xbox will fully support FidelityFX Super Resolution 2.0 and will be available in the Xbox GDK for registered developers to use in their upcoming games. #FSR pic.twitter.com/T7y0dKlvwdMarch 23, 2022

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At GDC, AMD also explained in detail its upcoming upgrade technology and how it works. There’s some great info there about what to expect between all algorithmic chats. On the one hand, FSR 2.0 will improve on version 1.0 by replacing its spatial algorithm with a temporal algorithm. Also, it will replace TAA antialiasing for a smoother overall image, and in what AMD says is fast and efficient.

AMD says FSR 2.0 is not only better than FSR 1.0, it will also be faster than some TAA antialiasing techniques, while offering impressive antialiasing: “FSR 2.0 is very fast.”

“We want you to be able to port to any platform of your choice without restrictions.”

Colin Riley, AMD

AMD is also introducing new algorithms to address some of the shortcomings of FSR. These include locking thin areas of pixel range to prevent flickering and invisible or darkened features in very thin in-game features such as barbed wire. It also introduced support for dynamic resolution scaling and HDR, which avoids artifacts and keeps images looking sharp.

Speaking of looking sharp, there’s also a sharpening feature in FSR 2.0.

Implementing FSR 2.0 will be up to the developer, and GDKX samples will soon be available to registered Xbox developers. Whether anyone accepts AMD’s proposal remains to be seen, but with AMD’s discussions at GDC, it really doesn’t sound like it’s a big deal for implementing FSR 2.0.

This is an early introduction to FSR 2.0 in Deathloop. (Image credit: AMD)

AMD is making it easier for games that support Nvidia’s competing DLSS 2.0 technology to implement FSR 2.0, which may not matter on consoles, but could help it roll out at scale on PCs. It says the games will be available with FSR 2.0 in less than three days. It also says that adding FSR 2.0 to the game using the UE4/UE5 plugin won’t take much time.

If any of these fail, games with separate rendering and display resolutions and using TAA antialiasing should just take longer. Followed by games that don’t have TAA, and then those that don’t have prerequisite attributes that make upgrading easier, AMD says it will take up to 4 weeks to fix the issues with FSR 2.0.

As for performance, AMD has already mentioned that it expects FSR 2.0 to be a big improvement over FSR 1.0, and doubled down in its recent GDC presentation: “In terms of performance comparisons, FSR is incredibly competitive,” Riley continued. .

It can also bring significant performance gains on RDNA 2-based Xbox consoles. Both the Xbox Series X and Series S are powered by AMD RDNA 2 GPUs and Ryzen CPUs. As with the PlayStation 5, you can see this technology play out across the entire console environment over time. Who doesn’t want more performance at a low cost?

This all sounds very promising, and while RDNA 2 is believed to run FSR 2.0 better than other GPU architectures, FSR 2.0 will run cross-platform. AMD says it will work with developers to ensure that any features that slow down or don’t work properly on competing graphics cards and even older Radeon cards will be disabled to ensure optimal performance for any graphics card.

It definitely feels like AMD is stepping up its upscaling game heavily, and we can only hope the end result is as impressive as it sounds. After all, upscaling may be one of the best ways to increase frame rates in 2022 and beyond.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.