The Best Tiny Tina’s Wonderlands Classes for Every Play Style

The Best Tiny Tina’s Wonderlands Classes for Every Play Style

Wondering (ha) the best courses in Tiny Tina’s Wonderlands? As a spinoff of the Borderlands franchise, it’s no surprise that you can find a plethora of guns in FPS games. However, the class you choose for your character—or Destiny as little Tina likes to call them—determines the skills you can use during the game. To create the best Tiny Tina’s Wonderlands, you’ll need to acquire high-powered gear that synergizes with your class feats, skills, and passives.

You won’t be able to make changes to Tiny Tina’s Wonderlands class when locked, but luckily your subsequent build decisions (such as which passive skills you put your points into) aren’t permanent; eventually, you can unlock the option to reassign your Fatemaker at any time. At some point, you can also choose a second class to mix with your existing class so your Brr-Zerker can add the Spore Warden’s Poison Spreading skill to their powerful Frost skill.

To help you decide which Fatemaker skill best suits your playstyle, we’ll review all six of Tiny Tina’s Wonderland classes, summarizing all the action skills, class feats, and passive skills they have.

Little Tina’s Wonderland Lesson

Six Little Tina’s Wonderland lessons are:

  • Brr-Zerker
  • spell
  • Claw Herald
  • Spore Guard
  • cemetery
  • bayonet warlock


If you’re the type who prefers close-quarters combat to long-range combat, the Brr-Zerker is for you. More than a simple barbarian primarily focused on hitting enemies as hard as possible, the Brr-Zerker infuses their attacks with the power of frost, freezing and shattering any unfortunate soul encountered in battle. As a Brr-Zerker, you want to use your action skill frequently to trigger your class feat, Enrage, and when Enrage is active, the Brr-Zerker deals bonus Frost damage every time he hits with an ability or gunshot.

Your two available action skills are fear of wind and wild surge. Horror makes your heavy hitters spin fast, their melee weapons stretched into a whirlwind of pain. After using this ability, Brr-Zerker also gains additional movement speed and slow immunity for a short time.

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When you use Surge of the Wild, your Destiny Maker leaps at enemies, shattering their melee weapons for AoE Frost damage. It’s a great way to close in if your enemies are far away, and it will prepare you for subsequent attacks if you manage to kill them with it. If the total health of non-boss enemies falls below a certain threshold, they will die in Wild Surge, so the chance of jumping again is very high.

As for the passive, early levels focus on increasing your melee damage, enrage duration, and frost damage. You can also invest points towards enhancing your Brr-Zerker’s regeneration abilities or enabling you to inflict Slow or Freeze Status Diseases. Higher tiers give you powerful perks like a chance to unleash an AoE frost attack on every melee hit.


Spellshot is the closest thing to a wizarding class in Tiny Tina’s Wonderlands.In addition to shooting at enemies, you can also use Agile Action skill that deals elemental damage. Each spell or weapon reload will give you a bunch of spell weaves to increase all the damage your spell shooting magic does to enemies. This expires in a short time, but you can easily replenish your stack.

Your other movement skill is polymorph. This powerful enchanting spell turns your enemies into harmless Skips for seconds. You also have a chance to cast free spells if you damage the Skeep. Unfortunately, some of the stronger enemies are immune to polymorph effects, so instead, you get a free spell and two stacks of Spellweaving.

Spellweaver’s passive skills focus on enhancing your spells, transferring spell damage bonuses to your guns, and increasing reload speed. Higher level spells give you a small chance to reload your gun as soon as you kill an enemy, or a critical hit with your gun has a chance to reset all your spell cooldowns.

Claw Herald

With an unusual combination of abilities, the Clawbringer class excels at using a hammer blow of fire or lightning to take out any nearby foes, while your wyvern companion uses its dragon-like abilities to knock back any laggards with a fiery breath. Any skill that increases Talon Emissary’s damage is worth learning, as Wyvern companions can also get them.

your action skills are Purifying Flames and Storm Dragon’s Judgment. Purifying Flames slams a hammer into the ground, creating a fiery AoE effect that deals continuous Fire damage to any enemies in it. The Storm Dragon’s Judgment now throws a hammer, granting it the Lightning effect. It sticks to wherever it lands and deals damage to nearby enemies, but you can also recall the hammer if the situation calls for it.

Early passive skills focus on increasing the damage done by your character and your dragons. Later, you can use Blasthamut’s Favor, which summons a ball of fire or lightning, aimed at enemies. The element of the sphere changes depending on whether you kill the enemy with a gun or a melee attack. The final passive tier lets the Fate Maker summon elemental bolts when you activate an action skill.

Spore Guard

The Spore Watcher is a fun addition to any adventurer party. If you choose this class, you will get a mushroom friend that will poison nearby enemies. Whenever you ping an enemy, the companion will rush towards them.

When your companion is in trouble, you are free to use your action skills: snowstorm and Barrage. Blizzard will create three whirlwinds to find nearby enemies. Any enemy caught in the whirlwind takes Frost damage. It’s a fairly basic skill that doesn’t fit well with Spore Warden’s passive, but you can improve it if you choose Brr-Zerker as your second class.

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Barrage lets you fire seven arrows at once from an ethereal bow that you can bounce twice between enemies. Each hit deals damage and benefits from any passive skills that increase gun damage. Barrage also has multiple charges between cooldowns, so you can shoot multiple times.

In addition to the many passive abilities that enhance the barrage’s abilities, Spore Warden has some unique abilities that are worth investing in. Spore Clouds allow your companions to taunt enemies with poison farts, great for crowd control. The Tier 6 perk gives any critical hit from the gun a chance to bounce up to two times, and the skill damage from any bouncing gun shot is slightly reduced. When you combine this passive perk with the right gun, Spore Warden can turn into a damage-handling machine.


Graveborn is a bit like a necromancer, but not quite. Whenever you use a skill, you’ll have a demi-lich friend to aid you in battle by casting dark magic, but you won’t revive dead enemies all over the place; instead, the Tombborn’s Fate brings magic from you to enemies. Draw strength from the damage you cause.

your action skills are terrible sacrifice and Bone Reaper. Terrible Sacrifice Sacrifice some of your health to deal dark magic damage and dark magic status effects to nearby enemies. This is proportional to the total health you sacrifice, so the more total health you have, the more damage your enemies will take.

Bone Reaper fully heals you when cast; it also allows you to drain health from enemies and deal additional dark damage for a short period of time. Activating this skill is especially handy if you are about to die: no need to enter the “Save Your Soul” minigame, the Bone Reaper effect ends, you become invincible for a short time, and recover some of your health.

We highly recommend investing some early points on the Mortal Ark passive skill, as this will increase the damage you can deal with Doom Sacrifice and keep you healthy by draining more health from your opponents. Other passive skills allow you to transfer critical damage taken to the Lich, or increase the chance of dealing a lot of AoE damage on top of any spell damage you deal.

bayonet warlock

Stabbomancer is a simple stealth melee class with a class feat that allows you to steadily increase your critical strike chance. There are no special conditions to improve, giving you more time to focus on everything else that Stabbomancer has to offer (mostly stabbing).

Using your available action skills, you can throw a spin Ghost knife Deals melee damage to enemies caught in its blade or dodging enemies from the shadows. Ghost Blade’s damage depends on the melee weapon you equip, so you’ll need the best gear to benefit from this skill. You can also press the action skill button to move your Ghostblade instantly, but it will consume the remaining duration.

From the Shadows puts you in a state of invisibility and automatically treats any strike as a critical strike. The caveat here is that while you’re in this stealth mode, your critical hits deal less damage.

Your initial passive focuses on damage and movement speed increases, but Potent Poison increases the overall damage and duration of your status effects, making it a potentially lethal option in combination with other class skills. Elusive lets you sprint and shoot at the same time, making the Stabbomancer the most flexible of all six categories in Tiny Tina’s Wonderlands. The level 6 passive skill really gets the party started; every time you crit with a gun or spell, there’s a chance an ethereal blade will pierce your foe, meaning the damage can easily stack up to ridiculous levels.

That’s all you need to know about Tiny Tina’s Six Wonderland Lessons. But, of course, there’s a lot more to know about cooperative play, including the best Tiny Tina’s Wonderland weapons to complete your build. If you want more looter-shooter chaos, you should also check out our list of games like Borderlands, or if you’re still unsure, check out our Tiny Tina’s Wonderland review.

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Kirsten Bennett
Kirsten is a passionate writer who loves games, and one day he decided to combine the two. She is now professionally writing niche articles about Consoles and hardware .