Alien: Fireteam Elite Review
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need to know
What is it? A cooperative group shooting game with an alien universe as the background
Estimated payment: 35 GBP
Developer: Cold iron studio
Publisher: Focus family interaction
release: August 24
Comment time: Ryzen 7 5800H, Nvidia GeForce 3070 (mobile), 16GB RAM
multiplayer game? Yes, 3 people cooperate
Association: Official website
It is easy for people to use the 2014 “Alien: Isolation” as the standard to measure all “Alien” games-smart, refined horror, the cold, sterile order of the space station is horrified by the body and the unknowable primitive threat lurking in the walls Torn. The reality is that in the more than 40 years since the original movie came out, the series has also been affected by kung fu actions and quite a lot of impact. Just as you can more easily enjoy subsequent alien movies, compared with the original You can enjoy Alien games without comparing them with the superb Isolation.
Therefore, as long as you have the right mindset, “Alien: Fire Squad Elite” is a kind of stupid explosive fun-a group-based action game that is a derivative of Left 4 Dead and Gears of War, but has some good ones. nitty gritty. It has a competent mid-term budget feeling that is gradually being recognized as the home style of the publisher Focus Home, which is actually a refreshing feeling in the past profligate video game series. It has sparse stories and tacky dialogues and NPCs who do not open their mouths (but not the ethereal way that can be explained by “art”).
Crucially, it also relies heavily on a cooperative model. Whether you have fun or not depends on whether you play with real people or the gray silent robots that represent them. It makes all the difference.
(Image source: Focus Family Interaction)
The Fireteam campaign is divided into four chapters. Each chapter contains three missions. It is a slide show showing the obvious “alien” environment-a steam metal corridor with emergency lighting, buried in a slimy alien honeycomb The base under the material, and the temple belonging to the ancient cosmic civilization. Occasionally there will be beautiful vistas, but your travels in these spaces are mostly flat and non-interactive. Even if it fits the claustrophobic sense of the movie, this is not the most exciting level design. You press a few switches to gain some important corporate knowledge, but in most cases, you will blow up hundreds of aliens gushing out of every environmental orifice.
However, these claustrophobic levels do have a function: when the walls and ceiling become black due to the abnormal shape, it increases the strength of the ball against the wall. The aliens swarm like angry ants and land on a big ass, this big ass. Accidentally got into their lair. When you shoot into a dark group, they will stumble and roll, but they will continue to charge you with honeycomb fierceness. Even on standard difficulty, you can easily run out of ammo or get overwhelmed, so you will feel the sense of urgency justified.
Corridor running and endless alien harassment can be a bit tiring, so when you reach the wave survival part of each level, it’s a welcome change of rhythm. Here, you have time to assemble yourself, prepare defenses with turrets, mines and crowd control devices, and then trigger an encounter when you are ready.
(Image source: Focus Family Interaction)
Set up your defenses and let your friends cover different entry points, which will become a thrilling survival experience. However, when you are inevitably broken, the mechanism may become a little messy-without melee attacks, you can jump over some waist-high walls at will instead of others, and the parking cover system is only in rare cases. You fight against armed enemies. This is the best game to play at a distance.
Speaking of enemies, who knows that there is so much diversity between different species? In addition to the classic dark aliens, you also have cunning spitters, hot-headed bursters, and red prowlers. They will wait around the corner. If they catch you, they will give you cheap jump scares and QTE activities. Sometimes gun synthesizers appear to provide you with an excuse to use these cover mechanics, and even the wonderful work Joe from Alien: Isolation also appears. Of course, all of this is very stupid, and I’m not sure how many of these creatures will become classics, but it can mix threats and keep you alert.
Set up your defenses and let your friends cover different entry points, which will become a thrilling survival experience.
There are a variety of professions to choose from. Although their weapons and privileges overlap, each profession also has some unique abilities. The blaster can use the most iconic weapons of the series, such as smart guns and flamethrowers, which can launch miniature rockets. Doc can pop up a healing turret, while Gunner has an overload capability that can speed up everyone’s shooting speed. In higher difficulty, I especially appreciate Tactician’s more subtle abilities. He has a coil charge to slow down the enemy’s speed, and a deployable turret. When you stand near it, it can both shoot the enemy and increase it. Your defense.
You can optimize your build by stacking power, squeezing together for gains, and mixing and matching privileges. Most of the guns you get from secret crates or the armory between missions can be used by all professions, and the attachments you get for them will stick to the gun instead of the profession, so you don’t need to pay for different People assemble and reassemble them to load.
(Image source: Focus Family Interaction)
One of my favorite quirks in Fireteam is the challenge card, which you can play before performing tasks in exchange for more money and XP. You can add scan lines similar to VHS to obstruct your vision, disable consumables, and even summon a towering alien drone to track you through the entire mission. Each player can choose a challenge card in each mission, so you can stack them to solve problems in a messy and rewarding way. It gives you a lot of leeway before jumping to the next difficulty setting.
But all the above content is accompanied by a serious warning, that is the human factor. There are no real people to play, you will be saddled with robots that make Job Joe look like a charming and gregarious dinner host, and a lot of spectacle, tactical depth and cooperation are deprived.
Regarding a universe where robots make up some of the most compelling characters, unfortunately the robots who accompany you have nothing to say.There are some well-written squads from the headquarters, and there will be some cheerful NPC chats between tasks, but when you are in the field, those who play alone will be seriously lacking in personality
(Image source: Focus Family Interaction)
The robot’s performance is also very poor. Even on standard difficulty, I found myself dragging them through the later stages of the battle. The most important thing is that the online matching system is very popular and will only match you with players who entered the exact same mission with the same difficulty as you at the time.
You also cannot invite friends to participate in unfinished missions in their own campaigns. Probably this is for spoiler reasons, but it does give too much trust in an old story that you can largely ignore (you can’t play the tribal mode before completing the campaign). Matching needs to be opened in the early patch, because at this time the game is not ready for those who wish to connect with random.
At least Fireteam’s most obvious problem seems to be solved with some patches (and a few friends). Yes, it played the trash rather than clever side of its franchise, but it embraced it and captured the intensity of action movies better than most efforts in the past.
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