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Cyberpunk 2077 Review

Cyberpunk 2077 Review

Cyberpunk 2077 Review

Day one patch?

We received a 50GB patch during our review. CDPR refers to this patch as the Day 0 patch. When asked if the patch will be something players will receive at launch, a CDPR representative told us that the Day 0 patch is something people will experience on launch day. This is the day 1 patch, just with a different name. More fixes will be rolled out in the Day 0 (Day 1) patch, but we can’t specify what.

I’m on an aimless hike in Night City. Somehow, I came to the Arasaka-funded streets of the Japantown neighborhood, where animated billboards and erotic brain dances for “Sweet Clean Speed” climbed the sides of pragmatic skyscrapers, obscuring the stars with rainbow-like neon lights. I passed a ramen shop, a hot dog stand and a spice man with piles of rubbish under the exit behind him.

A group of Christians gathered at a nearby intersection, waving signs and chanting “blasphemers!” at police. Overhead megaphones blared loud Japanese pronouncements, and flying cars criss-cross the invisible road between buildings. The sky glows with light pollution, but the moon is round and clear. It’s a beautiful night.

I just left Judy Alvarez’s place. My friend has been through a lot lately. People around her were victims of a series of horrific incidents, including sexual assault, physical trauma and suicidal tendencies. Even though I had put my arm knife away earlier, she had an elaborate arm knife crosshair pinned to her forehead, which ruined our heart-to-heart (I’m being polite). And the notification for that fancy sniper rifle I picked up 20 minutes ago still reminds me I picked up the sniper rifle. Appropriately noted, notified.

But hey, Judy isn’t perfect either. I saw her tucked into a chair and floated across the room while confessing something very personal. However, it is my responsibility to stick to these mistakes for my friends. I really care about her.

She was on my mind as I continued through Night City. Ahead, a street lamp was floating in the air, its base failed to load. A busker plays an invisible guitar. The facades of skyscrapers flicker briefly. Something was amiss, so I called my car, which arrived in classic Roach style, pulled over a concrete barrier, and braked hard. As I approached, a van spawned in the same space, and two cars scrambled to exist before my cab spewed out and knocked me to the ground. Should I call Judy and see if she’s still there?

It’s just another day in Cyberpunk 2077, a terrific RPG that definitely has bugs in an amazing setting.

urban life

Open worlds like this won’t be around for a long, long time.

I love wandering the hills of garbage on the outskirts of town and cutting nice silhouettes from afar. Up close, it’s rubbish. At times, the smoke around the old Arasaka Memorial in the city center would get so thick that the top of the building could not be seen, and everything washed away in a dirty orange light. I watched the traffic here for a while, with corporate employees hurrying back and forth around me.

(Image credit: CD Projekt Red)

need to know

What is it? An open-world action RPG set in the near future.
Estimated payment: $60/£50
Developer: CD Projekt red
Publisher: CD Projekt red
Comment time: i9-9900k, RTX 2080, 16GB RAM, installed on SSD
multiplayer game? no, planning in the far future
Association: www.cyberpunk.net
release date: Here’s when Cyberpunk 2077 unlocks by time zone

Then there’s the Biotechnica Farm: a tent city stretching to the horizon, swarms of delivery vehicles humming back and forth, tending their synthetic protein flowers. From here, Night City looks as small as a city in a snowball. You can walk there. Incredible in scale and density, each area has been clearly touched by countless artists and subtly integrated into the history and logistics of Night City.

Look at it with a microscope and you will immediately see the seam. NPCs are aimless robots or carefully posed puppets. I’ve seen the same guy, at least his size, stretch out on couches all over the city and play guitar. I made the mistake of stopping to check out a roadside rave in the Badlands, only to find three sets of triplets taking part. Sometimes it’s too late to load distant textures on touch, or the five o’clock rush hour pops right in front of your eyes. Night City is a stage, not a simulation.

But if you keep moving and keep your eyes looking forward, every frame is a strikingly vivid scene. Night City is virtually unparalleled at mid to long distances, joining the best PC gaming open worlds, including Red Dead Redemption 2’s American West and Grand Theft Auto 5’s Los Santos. Rockstar has been matched. I would pay full price just to walk around and take pictures forever and my senses are forever drunk.

It’s an incredible work in which the story never quite fits.

John Prick

face of night city

(Image credit: CD Projekt Red)

The citizens of Night City are diverse, with outrageous futuristic fashions, wild hairstyles and elaborate web implants. You’ll see rodeos with mechanical legs, tattooed gangsters, faces crisscrossed by web software, ’80s metal heads with wrap-around neon masks, and those that are highly augmented, and you’ll wonder if you still There are humans. There is an authentic feel to it as a bustling, vibrant metropolis full of history and culture. Everyone looks cool.

Cyberpunk’s main quest storyline is full of interesting ideas but marred by inconsistent characterization and focus. Johnny Sliverhand, played by the grumpy Keanu Reeves, and you, a mercenary mercenary and a voice character named V, are center stage. As V, you accidentally witness an assassination by a top corporation and are forced to work with Johnny to not only uncover the truth, but save V’s life. Early on, due to a series of unfortunate events, Johnny Silverhand’s conscious backup eventually emerged in V’s mind and began to slowly take over his mind, effectively covering V.

Johnny’s influence on V, and V’s equal and possibly opposite or compounding influence on Johnny, is at the heart of the RPG decision-making here. Johnny is a disgusting, rude, misogynistic person. You can change that, assuming he doesn’t put you in his place first, and forget about all the fixers, friends, and company pulling you in the other direction.

I don’t know whether to take my special pill to suppress the lunatic in my head or try to change him, the ambiguous and painful choice I want in an RPG. The blindfold is always on, and almost every decision is a leap of faith, and it depends on your ideals, or at least the thoughts of the character you’re playing.

(Image credit: CD Projekt Red)

I just wish Johnny’s characteristics were more consistent. While I’ll make major strides in our relationship in the main quest, he’ll often revert to the same old idiot Johnny in the side quests, or the weird commentary that’s impressively scattered all over Night City.

I got acquainted with a sentient, autonomous taxi operator – like a business through and through.

In these optional interactions, he often has a note: rock-boy trash-talk, incarnations of ego and narcissistic idealism, come to life like the label of anarchy at Interstate Starbucks. Keanu’s frantic, monotonous performance also doesn’t help to accentuate the nuances. While I love where our relationship ended up, I feel like Cyberpunk 2077 didn’t really show me the work it took to get there.

As a rudimentary, adaptable foil to the V, Johnny is a good engine of introspection. Capitalism is certainly bad, but cyberpunk is not interested in solving it. Instead, Cyberpunk asks why we choose to live in such a horrific system, and I’m so grateful for V’s spotlight, the people in his life, and how they persist (or don’t) in the mud.

Yes, the story is surrounded by the highest level of espionage, sabotage and intrigue, with plenty of corporate satire. But it’s driven by V’s fundamentally human motivations. He doesn’t want to die (I play a man), he doesn’t want to lose awareness of Johnny, he wants to create something for himself. These are the stakes that V starts with, and depending on who you meet, what you know about Johnny’s past as a rock star terrorist, and what role you want to play, the stakes change in major ways.

(Image credit: CD Projekt Red)

Reach immortality with these cyberpunk guides

I? I fell in love with a nomad and took on a personal mission to become a reformed Corpo dorko, dreaming of leaving the city and living a simpler life. Permaculture is easy when your arm is the knife. And, to my surprise, Cyberpunk provided me with a very fitting arc, not one-on-one, but a testament to the vast narrative choices hidden under the skin.

I know of at least three endings (I chose mine after staring at the screen for 10 minutes, frozen), and there are definitely more, depending on who you befriend and/or romanticize. These aren’t poorly compressed slideshow epilogues, either, but hour-long efforts, the kind of brilliant, explosive, dramatic stuff that most big studios struggle to produce.

If I skip the side quests, I can’t see anything, and by the end of my 50 hours of gameplay, some of them are still unfinished. While entirely optional, seeing through each supporting character’s story to the end can fundamentally change how the larger story unfolds. I spent a long time with Panan, a lively, stubborn nomad who competes for respect among her peers. She deserves a chance. I also spent a few days delving into Johnny’s tragic past. I get to know a beat cop who tries to uphold his morals in a clearly fixed game, using surreal intrusive means to hunt down a serial killer, probably my favorite mission ever. Through a series of delightful mishaps, I became friends with a sentient, autonomous taxi operator—like a business through and through.

The deeper side quests are rare and hard to distinguish from the endless warehouse infiltration Gig, but they’re all excellent, some of CD Projekt’s best, even without the obvious Bloody Baron standing out.

failures in the matrix

Too bad almost every serious beat of drama is undercut by some kind of bug, from a notification-crowded UI and crosshairs that fail to disappear, to a full-blown scripting bug that halts otherwise great action scenes. What was supposed to be my favorite main quest adventure, an exciting infiltration mission at a crowded public event, was ruined by two broken elevators. I had to reload a few times to get them to work.

Probably the most absurd mistake was that some kids were spawning before a timed shooting contest I was participating in with a friendly nomad. I can’t shoot near the kids because my weapon automatically raises, so I just sit there and let the timer run out because my buddies are talking crap.

(Image credit: CD Projekt Red)

More common mistakes are audiovisual tics, such as the sound of a car galloping loudly with an NPC as a passenger on a long drive, a character passing through a solid elevator door, or a replica of a Johnny cigarette hanging in the air. When he smokes another cigarette and goes on to say how cowardly I am they’re the kind of thing I can squint here and there, but none of the missions don’t go weird.

Even in the final scene of my ending, the car spawns in the direct path of the NPC-driven vehicle. An enjoyable, poignant drive and conversation, including a head-on collision that only I can see. Even after installing the Day 0 patch, Night City still sometimes feels like it’s barely holding together. The good news is that all of these things can be fixed, but it also means that the ideal Cyberpunk 2077 is mentally delayed again.

Fallout: New Vegas was also a mess at launch, and it calmed down…

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.