Shooting another ship in Everspace 2

Everspace 2 Review

Everspace 2 Review

need to know

what is it? A third-person loot-shooter RPG in space

Expect to pay: £45/$50

Developer: rockfish game

Publisher: rockfish game

commented on: AMD Threadripper 2950X, 64GB RAM, GeForce RTX 3080

multiplayer game? No

Association: Official Website(opens in a new tab)

The fact that 2003’s Freelance never got a sequel is one of the greatest ironies in PC gaming. Digital Anvil’s third-person space shooter takes you into a galaxy with a linear storyline, but with enough freedom to trade and fight as it suits you. PC Gamer gave it a score of 90%, calling it a “well-crafted space adventure” and “one of the finest examples of its genre that we’ve seen.” Everspace 2 is not freelance. This is better.

Rockfish’s space sim is the third-person open-world interstellar adventure game of its kind. It’s the Diablo of space; a role-playing game in which you play as an amalgam of engines and lasers, just like its pilot. It differs from its predecessor, 2017’s Everspace, in one key way: the roguelike element is gone. Death used to be inevitable, baked into the game so points earned on runs can be used to buy perks and level up your character for the next time. This is not the case in Everspace 2, where dying just brings up the chance to reload the checkpoint screen and retry.

(Image source: Rockfish)

The original Everspace game loop apparently wasn’t as popular as it should have been, so German developer Rockfish has revived the genre. The studio’s fish-loving founder is also behind Fishlabs, the company behind the Galaxy on Fire series (a third-person space shooter, just in case). Some of the best games featuring Keith, the trilogy includes travel between star systems, battles with pirates, trade routes between planets and space stations, and mysterious portals.

With Everspace 2, then, it’s easy to joke that Rockfish is making the same game again, but that’s not fair given the amount of effort and artistry that went into making this latest entry. After a period of early access, it released in perfect shape, arguably a ridiculously good-looking game, full of floating rocks and wreckage, with trails left by other ships that can be seen floating between objects The dust cloud in between is clearly visible. Minefields glow red in the dark, and radiant fields are so full of golden particles that you’ll want to get close, then back away quickly. Stars cause explosions and flares when you turn and face them, planets have concentric ring systems, and automation is all twinkling lights and chunky metal.

There’s no ray tracing, as screen-space global illumination is apparently good enough, and the RTX 3080 has no problem getting the game to run at 4K resolution. DLSS 2.0 is also supported, as well as various flight sticks and HOTAS controllers, although mice and keyboards or gamepads will also work. Its system requirements are relatively modest, although Steam Deck optimization isn’t part of Kickstarter, so it’s a low priority.

Available space

(Image source: Rockfish)

Space is definitely full of loot. Shoot down a pirate, open a chest (although since we’re in space, they’re cargo containers) or encounter random things floating in the void while roaming around, maybe the remains of a transport ship that exploded long ago, and you’ll get some rewards. It could just be scrap metal or a trade item, but it could also be a new gun or missile filler. Maybe it’s something absolutely amazing you’ve never seen before.

New ships can be purchased from the ship dealer’s base, but you’ll need a lot of credits. Most ship upgrades come in the form of new guns, secondary weapons like homing missiles, and special attacks like static surges that can wreck nearby ships. These need to be charged before they can be used, like Super Street Fighter, and have a charging shield (some only charge when you boost); armor plating; nanobots that perform repairs; damage limiting devices; and modifications to your weapons that make They deal more damage, disable shields, or gain more XP from kills.

Space is definitely full of loot.

There’s a lot to keep track of, and if you’re doing missions and changing weapons frequently, the short delay while the winch installs a new module becomes something to be aware of, as it will keep you from firing. These delays don’t affect the pacing of the game, as they make changing weapons something you plan on instead of doing on the fly.

XP goes into your level, which determines the strength of the enemies you face and the equipment you can use. So when you find something new you can strap on your ship, you have to compare its prerequisites to your level and perks, because you might not be able to use it. Or maybe you can, since investing a little time and resources in a crafting table removes that level cap, allowing you to load up higher-level equipment and take out all your guns. This way of tying the crafting system to your progress is much more engaging than collecting 10 mushrooms for the guild leader, meaning it’s less likely to go unnoticed.

flight stimulator

(Image source: Rockfish)

Ship handling is decidedly arcade-like, with full 3D movement and the ability to jet up and down with precision, which comes in handy when squeezing through small gaps. Enemies are fast, and fights don’t turn into the turn-by-turn races you see in Freelance, where you grab your opponent by the tail and follow it wherever it goes until it explodes. Fortunately, there’s a generous lock-on, leading fire indicator, and aim assist (which gets even more powerful if you’re using a gamepad). Combine that with homing missiles and it’s pretty hard to hit, though weakening a ship’s shields while securing its own resupply capabilities and avoiding incoming fire is a skill in itself.

Feel as if the entire galaxy is against you, full of enemies, including bosses and elites. Enemies appear in groups of about five, and once you’ve taken down one, another batch of targets will appear nearby, giving you the option to hunt them down or not.

Turning off inertial damping for a more Newtonian approach to propulsion, and accessing a first-person view, makes Everspace 2 a trickier proposition. The view from the cockpit is limited due to the constant need to pick things up with the ship’s grabber – a graphically pleasing thing to see from the chase camera as the magnetic field lines fill and distort the screen, but This completely blocks your view from the pilot’s seat, making it nearly impossible to use.

colonial war

(Image source: Rockfish)

You don’t need to have played the previous game to pick up Everspace 2 and fly away. As Adam Roslin, a clone pilot with the memories and piloting skills of a DNA donor (who blew up a lot in Eternal Space), you find yourself working for an aliased mining company trying to photograph enough Aoi and fend off enough pirates to get a ticket out of the DMZ at the edge of human-colonized space. The area is left over from a war with aliens, and there are plenty of aliens to discover, most of which are based on aquatic life.

You don’t need to have played the previous game to pick up Everspace 2 and fly away.

Your ship is a single-seat fighter with some cargo capacity and the ability to change modules and weapons on the fly. You can never get rid of it, except during cutscenes that have sound but are rendered in a hand-drawn stop-motion animation style. It’s a bold stylistic choice, but one that works, turning a bunch of potato-faced Mass Effect types and extra stubble into something truly artistic and aesthetically pleasing. As you progress, support characters join your base camp staff, bringing engineering and medical expertise in the form of perks you unlock through credits and resources, and adding comms chat.

If you’ve ever played Elite: Dangerous Offline as a bounty hunter, you know a lot about what’s going on here. There are three ways to make your thrusters run faster, one for use within the system, and one for traveling greater distances, and even longer distance portals. As you zoom in and measure distances in light seconds, unknown signals seem to pique your curiosity and drag you off course on a pirate-infested rescue mission or a large ship wrecked in a minefield. With at least one autopilot, you don’t need to perfectly time your descent from the FTL trip to avoid overshooting your destination.

alone in the dark

(Image source: Rockfish)

Everspace 2 is a stubbornly single-player game with no shared universe or even co-op, which means that missions outside of the main story may start to feel a bit the same. You jump into a new area, explore some ruins, dodge mines/radiation, wait until some red dots get close and shoot them, then complete your mission and jump out again.

Each system is full of interesting stuff, and often includes a puzzle, however, that helps keep your focus. It could just be moving debris, or plugging a power core into an outlet to turn on some mechanism or giant space mining laser. Planet surfaces contain caverns full of bandits to clear (like skyrim doesn’t have fire mages hiding in lonely towers, although maybe everyone in this game is some kind of fire mage) You’ll find something similar inside asteroids, flying The experience of walking through them is like being underwater. 3D movement comes in handy here, as you squeeze through gaps and jet chase another ship in circles around rock pillars.

So, a well-crafted space adventure? Yes. One of the best examples of the genre we’ve seen? It’s also possible, but it’s important to note that this style of play has been underrepresented in recent years. The lack of heavy sim elements and the emphasis on combat makes this game great for quick blasts and longer play sessions, but it’s also a satisfying game, and thanks to all the side quests, really long adventures will keep you Loot and shoot in space for up to 90 hours.

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Bart Thompson
Bart is's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.