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Game of Thrones: Board Game-Digital Edition Review

Game of Thrones: Board Game-Digital Edition Review

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What is it? A cruel political and strategic exercise game.
Expect to pay 20 USD/16 GBP
release date Come out now
Developer Dire Wolf
Publisher Asmodi Digital
Review date AMD FX-8350, Nvidia GeForce GTX 1070 Ti, 32GB RAM
multiplayer game Up to six
Associate Official website

A Game of Thrones: The Board Game is not just a game for fans, it is also an authoritative medieval strategy game. At least on the desktop, it is 17 years old and is the second edition. If you bring your own friends, the reason for its popularity can be well translated into a digital version, but the multiplayer game infrastructure is not set up to play through matching. It is also hindered by the mediocre user interface and slow game speed in single player games.

The basic content of “Game of Thrones” comes from the enduring classic diplomacy. It is a negotiation issue between players-it is completely impossible to carry out negotiations within the rules of the game. All orders are given secretly, and battles without numerical superiority can be very unpredictable and difficult to summon. Basically, it is a strategy game, but in the game, it is a blade of social bargaining and deception. Everyone is lying, everyone is breaking the deal, everyone is stabbing others in the back. Only one person can win by being the first to obtain seven castles, but they cannot win without bargaining.

(Image source: Asmodee Digital)

In each round, players secretly give orders to each area on the map and their troops: they move to another area, defend, support other troops, consolidate power to obtain resources, or attack to destroy the enemy’s orders. Before I enter, I may order my knights to enter enemy territory, my ships support the offense, and my infantry will raid and destroy the enemy’s defenses before I enter. The effectiveness and variety of commands are usually determined by one of three power tracks, that is, no single house can dominate: the Iron Throne, the fief, and the royal court. The holder of the Iron Throne broke the relationship outside the battle, the holder of the territory broke the relationship during the battle, and the owner of the king’s court could change the order after seeing the actions of others.

The battle is simple and sure. You add up the power of the units involved, and then add up a character card in your hand as the total. The hands are open, so you always know if you can win a battle. An option that is severely divided between players adds some randomness to the battle, but if one party has an overwhelming advantage, it is not enough to affect them.

Orders are the only thing you can really control. Recruiting units, obtaining a lot of resources, pushing one’s own political round sequence and power track all boil down to random event cards drawn at the beginning of each round. Some factions can rely on these draws to win or lose. If the card you want doesn’t appear until the fifth round, you are out of luck.

The simplicity of the rules is usually attributed to it. Troops of the same size are often at odds with each other. Your soldiers and ships are precious commodities and it is not easy to get more, so choosing when and where to fight is very important. Each territory will only provide you with something you need from three main sources: supplies, power, and strongholds. It is tightly balanced, so no player can overwhelm another player without the entire army, but you can’t concentrate the entire army on another player without letting yourself open up to other houses. Then the only option is to establish an uneasy alliance for temporary goals. The enemy’s enemy is never your friend, but maybe you can kill the common enemy together first.

(Image source: Asmodee Digital)

However, if you want in-depth simulation and mechanically complex strategies, it is not difficult to get to the point. It’s more like a strategy game for planners and mappers, rather than logisticians or thinkers.

However, the simplicity of the digital version is usually not commendable. This is a very barebones but functional realization of a tabletop game. Practical, not fancy. It did not reconsider most of the content of game design, nor did it reconsider the way it was presented, but redesigned it for digital media. The map itself is a simple static image with some low polygon models on it. For epic conflict, this is a prosaic core that cannot be compared with the large and dominant experience of board games.

(Image source: Asmodee Digital)

The interface is huge, awkward, and cannot be scaled or changed. Its chunks dominate the screen, which feels more like trying to distract from the sad map. Its settings are more like tablet games than computer games.

However, it is speed that really kills the experience. Every round you must observe every action taken by each of the six factions-you must even observe their decision to reject those actions they do not take.​​​ The camera pans according to their movements, and soldiers march or battle resolution or surprise attack occurs, with animation. In multiplayer games, this makes sense, because the behavior of human opponents is inherently interesting, but compared to AI, it turns a game that may be 20 minutes into an hour-long game.

I read a book while AI was solving problems, and frankly, this is the damn thing I can say about games.

(Image source: Asmodee Digital)

It’s also fun to play against AI, which is a surprise. It will fight desperately in ordinary skirmish matches, and it knows how to punish players who overstretch themselves. You can even use it for some basic diplomacy by pointing out threatening leaders or making vague non-aggression treaties.

Single-player games are the most interesting in challenge scenarios, but a series of missions forces you to enter a puzzle-like environment with goals that exceed normal victory conditions. Unfortunately, there are only four challenges out of the six houses, and there are only 10 challenges in total.

Playing with other people is the core of Game of Thrones, and the social aspects—bargaining, bargaining, and trading—make it lastingly popular. The truth is that without setting up a separate voice chat channel, it is difficult to conduct the kind of negotiations and behind-the-scenes deals that make Game of Thrones interesting, and it cannot be promoted without a deeply committed team.

This means that “Game of Thrones” is great for friends, but the matching is not enough to make strangers have fun. In addition, there is no boundary between synchronous or asynchronous game matches, so the game is always delayed by a single player—and persistent errors that can crash the game within a few hours.

Due to voice chat or powerful text chat for asynchronous games, social games can only run on PCs. Therefore, even with pre-made signals and text chat, “Game of Thrones: Board Game-Digital Edition” cannot be realized.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.