Miles Morales kicks an Underground member mid-air.

Marvel’s Spider-Man: Miles Morales Review

Marvel’s Spider-Man: Miles Morales Review


need to know

what is it? A Spidey spinoff with a funnier protagonist.
expect to pay £50/$60
release date November 18
developer Insomniac Games/Nixxes Software
publisher sony
Reviewed on Nvidia GeForce RTX3070, AMD Ryzen 7 2700X, 16GB RAM
multiplayer game Do not
associate Official Website(opens in a new tab)

While I’ve never been a superhero girl, I’ve always had a soft spot for Miles Morales. He’s my favorite Spider-Man – I find him a much more interesting and personable character than Peter Parker’s various iterations.

That feeling extends to their respective games. Spider-Man: Miles Morales is Insomniac’s excellent mini-sequel-slash spin-off to 2018’s web throw. In Rick Lane’s Spider-Man review (opens in a new tab), he writes that it’s a very good port of a very good game. The bad news is that the PC port of Miles Morales is still “mostly good”. The good news is that it’s a better game.

(Image credit: Insomniac Games)

The Miles Morales experience is more streamlined than its predecessor. There may be less to do, but almost everything is done in a way that favors Miles and New York. Much of the bloat has been trimmed–fewer distracting side quests, and a much shorter story than its predecessor. It’s the perfect opportunity for a tighter, more intense storyline, and Miles Morales delivers.

Things started off with a quick recap, giving me a quick sense of where Miles is now. The focus of the story is split between the teen balancing family life — especially after his father’s death in the previous game — and carrying out his new spy duties, while OG indulges his winter break. Routine web-throwing shenanigans lead to Miles having a serious feud between Roxxon Corporation and Underground, a high-tech crime gang led by artisans. It achieves superhero-level predictability in its various twists and turns. But the game does a good job of fleshing out the cast, making those predictable moments emotional and forgiving.

marching thousands of miles

The fact that Insomniac somehow manages to make Spider-Man feel cooler than it already is certainly contributes to a more compelling story. It may be a snow-covered replica of Peter Parker’s New York, but the developer has tweaked its near-perfect hanging net to feel even more satisfying. This time I felt more in control running walls and steering around buildings. I defaulted to traversing through the controllers, but gave a shout out to the keyboard and found out that port developer Nixxes has translated the input really well. It takes some getting used to, but in the end it feels as intuitive as using the Dualsense.

(Image credit: Insomniac Games)

Defeating the bad guys is largely the same between the two Spider-Mans, but Miles gets some key additions that set him apart. His venom ability changes the fight a bit, allowing Miles to deal some bursts of electrical damage to enemies. The hits feel heavy, and there’s some nice, snappy camera work to make the fights feel more alive. Overall, the core movement set remains the same. That’s not necessarily a bad thing, but those looking for an intense combat evolution may be disappointed.

There are still a plethora of stealth missions that require Miles to maintain a delicate balance on poles and beams while quietly pulling enemies out of sight. They’ve never been my favorite, and I usually get tired of repeatedly scanning each enemy to see if they’re safe for stealth strikes. Countless times I’ve given up and jumped into the fray, finding it more enjoyable to slam through hordes of underground thugs with my Venom Smash.

“Insomniac somehow manages to make Spider-Man feel cooler than before.”

With Miles Morales moving quickly from PlayStation 5 to PC, the game is already a graphics feast. For the most part, the port looks just as gorgeous, if not better. I did have some aliasing issues, especially during cutscenes. During my few hours in New York, there were also a few graphical bugs, such as textures not loading correctly and Miles being completely lost on loading screens, leaving some cluttered networks.

(Image credit: Insomniac Games)

I also had issues with dropped frames and crashes. My rig doesn’t really take advantage of the ray-tracing option, and even with it turned off I found some nasty framerate issues during combat and traversal. It also crashed me a couple of times thanks to the autosave, which isn’t much of an issue gameplay-wise. But having to boot the game multiple times in one night started to get a little frustrating. On the plus side, there are tons of graphical options to tinker with. Lowering traffic density and disabling ray tracing allowed me to play the game on high settings with relatively few exceptions, aside from crashing issues.

I still recommend playing Insomniac’s first Spider-Man purely because it complements the strength of the game’s story. But for those of you who just want to wander around frigid New York, fly through skyscrapers at breakneck speed, and kick bad guys’ ass, Miles Morales should be your true Spider-Man. This is easily Heroes’ best adventure yet, and it won’t take up a ton of your time either.

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Bart Thompson
Bart is's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.