Seasons: A Letter to the Future Review

Seasons: A Letter to the Future Review

Seasons: A Letter to the Future Review


There’s nothing I love more than a game world that wants to tell me a story, but I’m rarely asked to. Season: A Letter To The Future begins with a broad vision, depicting a riveting post-apocalyptic scenario where players are tasked with documenting what they find. However, the more I traveled through Seasons, the more its vision narrowed, replaced by the stories the narrator wanted to tell, leaving no room for me to explore on my own.

need to know

What is it? A narrative adventure game
Expect to pay: £20.99 / $25
release date: January 31, 2023
Developer: Scavenger Studio
Publisher: Scavenger Studio
commented on: 64-bit Windows 10, Nvidia GeForce GTX 970, Intel i7-4790K, 16GB RAM
multiplayer game? No
Steam deck: Unverified
Association: Steam Page(opens in a new tab)

The initial promise is a tempting one. The season begins with a character at some point in the future opening a diary that our narrative protagonist is about to start and begins to fill. The unnamed protagonist, who grew up in a remote mountain village, wants to embark on a journey to capture the world’s current “season,” an era, before the next. When you’re ready to go, there’s something cozy about this opening. The narrator’s mother carries it thanks to a vocal performance filled with warmth and encouragement. Together you will create a pendant full of memories that will accompany you on this journey.

Seasons is a game obsessed with memory. The world is littered with relics of the past that characterize post-apocalyptic fiction, but people continue to live and thrive in it. However, you focus on deciphering the past, capturing cultures that have disappeared or declined. Whether it’s through graffiti or religious shrines, you’re trying to provide a complete snapshot of where and when. For this, you’ll need three main tools: a camera, a voice recorder, and a journal. With these, you’ll compile as much of what you’ve seen as possible.

Most of the game takes place in a large valley that you can openly explore on foot or on your little bike, visiting key points in any order. Every time I relax on a hill or slope, my heart is excited by what is to come when I catch a glimpse of a distant statue or smoke rising from a hidden cabin. This is a game world for those who like to wander around and feel life from imaginary places. I could waste time researching every inch of a village or pub in The Witcher 3: Wild Hunt, and Season caters to that desire, building the entire experience around curiosity. Every place you visit has a lovely handcrafted quality. There’s convincing life to every place, with dozens of props and their everyday feel, whether it’s a rural farm or an artist’s dump.

Except that every attempt I made to connect with the world, to let it enter my imagination and take on a life of its own, was interrupted by a narrator who, frankly, just wouldn’t shut up.

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Each mountain promises something fantastic to happen on the way up (Image credit: Scavengers Studio) The game’s central valley will take a lot of time to fully explore (Image credit: Scavengers Studio) It really captures the excitement of cycling Fun (Image credit: Scavengers Studio)

The game launched by Season relies on “less is more”. Shadow of the Colossus, Journey, and more recent games like Sable and Lake invest in stunning landscapes because they believe they will tell their own stories. The seasons were a little too clunky for its own good, reluctant to let me think for myself before the narrator chimed in. It felt like it wanted to take me on a meditative journey, but its story never left enough room for us to breathe.

Our narrator comments on every object, every sight, and every sound, as if Seasons fears what anyone might think if they draw their own conclusions. A world built by so many, wasted by one who refuses to give way. I can’t help but think of the sexual and verbal harassment allegations against former creative director Simon Darveau, who remains at Scavengers Studio. A dark cloud hangs over the entire game.

many conversations without have becomes an issue, but season is a good one to keep in mind. Unlike Sable or Lake, Season doesn’t have a sense of humor in its dialogue, and it’s not very funny in its exploration, where the endless chatter really starts to drag. Its somber tone is punchy, but without any joy or warm respite, the season begins to feel like a parody of itself.

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Putting together this diary will be your pride and joy (Image credit: Scavengers Studio) Photography is your main method of documenting the world (Image credit: Scavengers Studio) Few of the NPCs are impressive, but the voice acting is good throughout ( (Image credit: Scavengers Studio) The visuals are rarely somber, but the moody tone is ubiquitous (Image credit: Scavengers Studio) The world of seasons is a place to explore (Image credit: Scavengers Studio) (Image credit: Scavengers Studio )

If you wanted to simulate the serious feel of a walking simulator, you probably made this game (opens in a new tab). I don’t know if I’d call it pretentious, but it’s overly eager. Maybe that’s appropriate for a game about protected young travelers.

I do enjoy taking care of the little diary I’m planning. From pictures and audio samples to sketches and gizmos you find along the way, you choose what to put in and where. I focus on the layout, trying to be comprehensive and not just stuff everything. By the end of the game, I’m pretty proud of the book I’ve written, even though my explorations have exhausted all mystique. Even though a bug wiped out all my save data within a few hours (at least that issue has been fixed), I’m still painstakingly organizing that diary a second time.

While its overbearing narrator robbed the season of wonder and meditation, I still managed to find a little bit of myself. I just wish its letters to the future were something I had to write, not something I could only carry around.

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Bart Thompson
Bart is's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.