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A spy student using a jetpack

Two Point Campus Review

Two Point Campus Review

🖥️

need to know

what is it? The sequel to Two Point Hospital, set in a series of bizarre universities.

Expected payment: £35/$40

Developer: two o’clock studio

Publisher: Sega

Comment on: RTX 3080 Ti, Intel i7-8086K, 16GB RAM

multiplayer game? Do not

Association: Official website(opens in a new tab)

“The university gave you a bright future…and clouded it with debt.” Of all the gimmicks that Two Point campuses have engendered over the university’s public address system, this one that strikes me the most is that it captures the Play this management sequel as well as take part in the continuing education experience. I have high hopes for my students, but at the end of the day all I care about is how much cash I can drain from them to keep the college profitable.

Running a campus is expensive. Buildings and staff regularly reduce my bank balance, and whenever I have a big pile of fat in the vault, I know I can burn it just by requesting a new supercomputer. Why can’t they be happy with all the live owls I’ve added to the dorm? An owl is an owl.

(Image credit: Sega)

You can’t do anything without plenty of cash, but getting rich isn’t the end goal of a two-point campus. Each of the 12 missions has a bespoke main objective followed by a plethora of dynamic objectives, but their core aim is to create an efficient academic temple that will delight A+ students in a range of subjects from fine dining to espionage.

It’s a no-brainer, at least initially. In the first few assignments, I started a science school, a cook school, and a knight school—not a spelling mistake—that didn’t cause much difficulty. Compared to the two-point hospital, which is by no means brutal management play, but deliberate chaos and entanglement, it appears quite composed. But then I took over a struggling wizarding school and began to succumb under the weight of magical curses and frustrated students.

Admin 101

It starts out simple. The school already has some dorms and other basic rooms, let me add bathroom facilities and some classrooms. It wasn’t long before my occult scholars went from lectures to potions classes to private tutoring sessions, gaining a world-class education in poisoning people with strange elixirs. Sure, there are times when witches turn a few students into pumpkin-headed geeks, or bomb the campus with tiny meteors, but the effects seem negligible. until no.

(Image credit: Sega)

Towards the end of the first semester, the curse piled up so much that most of my students were on the fast track to failure. Those who didn’t fail were so frustrated they were thinking about leaving. Failing students and dropouts not paying tuition or spending student loans on snack machines is a problem. It wasn’t until I was on the verge of losing control of the campus completely that it started to feel like a suitable successor to Two Point Hospital.

It wasn’t until I completely lost control of the campus that it all started.

I borrowed money to invest in more medical assistants to lift the curse of pumpkin heads, and they also need more facilities to perform their important work. Then I dress up the dorm so my students have a comfortable refuge where they can relax after a hard day of spelling practice. To minimize the time it takes for students to arrive in class and maximize the space, I started grabbing the rooms and moving them around. I started a nap club to help low energy students get more energy in their steps. In crises, I survived, suppressing and avoiding disaster time and time again. I bought a lot of owls.

In general, though, a two-point campus will give you more manageable issues to deal with. Getting to grips with schedules and queues, which are two-point hospital administrators’ bread and butter, is a minor issue here. If you’re making too many students sick without getting treatment, you should expect long lines outside the new infirmary, and if you have a bunch of starving kids hanging out nearby, they’ll rush to any vending machines for you to plop ; but that’s nothing compared to hospital patients spending days in waiting rooms or queuing outside GP offices, possibly even dying before they can be seen.

(Image credit: Sega)

However, if you want to get more stars, things will definitely get trickier. Each mission requires three, and three sets of challenges associated with it, but you only need one star per mission to progress. When you’re targeting other stars, you’re probably running out of space, or trying to juggle many different classes and too many employees. But Completionists will also unlock more items to help create content campuses, as well as more opportunities to earn kudosh, a secondary currency that can be used to unlock new decorations and classroom tools.

counter system

The user interface is not very useful. I’ve had situations where I had to do things like improve the attractiveness of the campus while getting inaccurate information. At one point I had a primary goal to beautify the place, and a random secondary goal to do the same, but the numbers on the tracker didn’t match. When I get to the correct menu, I get the third number. The difference is only a few percentage points, and it’s not the kind of management game where lack of precision is fatal, but you do want to believe what the game tells you.

Where the two-point campus gets top marks is the novelty of its challenges. Ultimately, there’s not much of a difference between educating cooks and spies, because no matter what the course is, they still need mentors, lecture halls, and places to complete tasks like libraries and computer labs. This is very convenient because one of the schools you will run is a spy school disguised as a culinary academy. But each mission also comes with some unique quirks.

(Image credit: Sega)

For example, spy schools are often infiltrated by moles, which must be eradicated and expelled. It’s a simple process where you have to react to a group of confused students – evidence of a mole nearby – and then hunt down the mole by watching the group’s behavior. If someone takes out a camera or puts a finger on their ear, you give them boots. If this were present in every mission, it would be welcome quickly, but by giving every mission a new, quirky wrinkle, Two Point Studios keeps them from becoming stale.

Students cook chunks of pizza, fly around in jetpacks, build giant robots—there’s so much to look at.

I like archaeology the most because your students can actually work in the field and find artifacts. With limited funds, you are encouraged to sell these artifacts, but since many of them are aesthetically pleasing, you can also use them to enhance the appeal of your campus. However, the value of these crafts increases with age, so you may want to wait before selling them unless your student finds an old can or other junk that no one wants to look at.

One of the biggest obstacles to Two Point Hospital is the immutability of the building. You can expand by buying more land, but you can’t edit the buildings themselves, only their interiors. Two Point Campus removes this limitation entirely, allowing you to edit and build new buildings and give them some decorative touches to make the most of the available space. However, even in sandbox mode, you’ll still have limited land, so the space puzzles are still there, but less frustrating.

University Capers

(Image credit: Sega)

Of course, the two-point campus offers much more than that. A little pressure is necessary, but just as important is stupidity. Radio dramas, commercials, and announcements keep pouring out of the PA, spewing jokes, ridiculous anecdotes, and bizarre satires—hardly stinging, but all of it is hilarious. And of course visual gimmicks and whimsical courses. Students cook chunks of pizza, fly around in jetpacks, build giant robots—there’s so much to look at. With the rise of survival management sims, the genre has become more and more demanding, so I really appreciate being able to enjoy some slapstick shenanigans instead of being told 20 people are dying of malnutrition. On the two o’clock campus, everyone is alive. Although not necessarily a degree.

I do think, though, that the two-point studio misses a trick by not giving the students much character or individuality. There are goths, athletes, robots, and wannabe superstars, but their needs are mostly generic. They want nice dorms, friends, maybe a little romance, and increasingly expensive equipment to help them get things done. Few of these things, however, have anything to do with who they are, as the Goths attest, they asked me to plant flower beds and benches so they could enjoy the outdoors.

It’s not that there are no character traits, it’s that things like being unhygienic or disliking homework just make them worse students, not more interesting students. I don’t remember any of them because they were all just a bunch of random numbers. To be fair, that’s probably exactly how real university administrators feel.

(Image credit: Sega)

It’s ultimately grateful for the two-point hospital model, where at the end of the day you just want to deliver. On campus, however, there is more social drama for me to dig into, which goes a long way to fleshing out the clichés of each school challenge.

As such, Two Point Campus doesn’t really shake it up, sticking firmly into the model of its predecessor — but replicating one of the best management games of recent years is a smart strategy. Real surprises are few, and I hope UI bugs are fixed in time, but it’s still a guaranteed good time, full of energy, charm, and slapstick shenanigans. You should definitely consider signing up.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.