Lord of Destruction: League of Legends Story Review
need to know
What is it? A League of Legends role-playing game from the team behind Battle Chasers and Darksiders.
Expect to pay 30 USD/25 GBP
Developer Airship Group
Publisher Riot forging
Review date Intel Core i7-10750H, 16GB RAM, GeForce RTX 2060
multiplayer game? No
Associate: Official website
If you follow fantasy RPG games, then Ruined King may look familiar. Not because it is a derivative of League of Legends-I will talk about it later-but because it borrows heavily from the developer Airship Syndicate’s Battle Chasers: Nightwar. Ruined King is also an isometric role-playing game with a turn-based combat system and Joe Madureira’s unmistakable artwork. Ruined King also has a small fishing game and fuzzy Zelda dungeon. If you have played Battle Chasers, you will feel at home. Those from League of Legends may need a more detailed explanation.
Essentially, some League of Legends champions—Miss Doom, Illaoi, Bron, and others—have joined forces to save the city of Bilgewater from the standard deadly fog of fantasy: the same fog swallows nearby shadows Island (nee Blessed Island). Everyone happened to be engaged in unrelated business in Bilgewater, and then fate conspired to bring the group together. All this has to do with the former Bilgewater tyrant Planck-by the way, he is another League of Legends champion-he has a history of killings with Miss Doom, and a romance with Illaoi, the Siren Priestess history.
The story of Ruined King is nothing more. This is a straightforward fantasy role-playing game, with almost no settings involved, and the characters are firmly modeled on the prototype. Sarah Fortune is a fiery and willful pirate captain, Bron is a cute muscle, and Yasuo is a shameful samurai seeking salvation. Illaoi is even more eye-catching. She is a muscular priestess who beats the enemy with a huge golden idol. Nevertheless, you have seen versions of most of these characters in other role-playing games or fantasy novels before.
(Image source: Riot)
It’s not that it must be criticism-what matters is the way you handle the character. In general, the cast of “Lord of Destruction” is an interesting group of people. They are so cartoonish and more important than life, that I think I already know them, even though I don’t know the games from which they are derived. This is partly because they are based on prototypes, but also because they are so vividly implemented and come to life in lively party jokes, especially in juicy turn-based battles.
I’ll talk about this in a minute, but on a basic level, it’s just glorious viewing, as champions and villains decide the winner in a Final Fantasy style side battle. As in Battle Chasers, the animations here are smooth and expressive, whether it’s a basic attack, an annoying chew from one of the giant bosses, or one of the gorgeous restrictions that every character can quickly access. If the story is simple-little time wasted on trivial world building or character development-then we can watch Sarah Fortune play with her flintlock pistol, or Illaoi is lifted like a heavy bowling ball Her idol came to understand our hero.
Particularly impressive is the boss animation, which forces the camera to zoom out to accommodate them. With their rebirth minions and very specific combat conditions, they are enemies who take full advantage of the Ruined King’s complex combat system: chaotic buffs and debuffs, synergy, and timeline management.
(Image source: Riot)
JRPG fans will be familiar with games that use the battle timeline—for example, Final Fantasy X, where you can see the order in which everyone enters the battle. Based on this concept, Ruined King turned the timeline into a Lane, A term borrowed from LoL, it makes the whole thing more confusing than it should be.
Particularly impressive is the boss animation, which forces the camera to zoom out to fit them
The icons in the lanes (displayed at the bottom of the screen) are so small and vague, and the menus are so unintuitive that it took me a while to understand the system, which is essentially a way of diverting combatants back and forth along the timeline. Suppose you want your friend Yasuo to take action before that pirate bastard-just use an ability to push the enemy back into the lane. The ability has an end time, so it may not activate immediately. The enemy may kill your wounded warrior before your healing spell finally disappears.
If all this sounds perfectly reasonable, it’s because I only said half of it. There are also environmental wildcard effects that have a positive or negative impact on each battle. These may come from external sources-for example, sniper shooting when you explore the dungeon-but the game will also randomly assign effects, including poisoning and healing. When someone enters the box on the timeline, the wildcard will eventually be activated, giving further reasons to divert participants back and forth.
(Image source: Riot)
The lane system is innovative, adding several layers of complexity to the already powerful combat system. I just hope it is not implemented in such a cumbersome way.
You will need to go all out because the Ruined King is not keen on the blind filling battles that are common in this type, so weaker enemies will flee from you during the exploration. This is good, in a sense-what is the point of fighting a unilateral battle? ——But the ruthless rhythm will make the fight feel very tiring.
Combat is obviously the core of the game, but there is a compact city around it, offering side missions, bounty hunts, and even a mild fishing location. You will spend half of your time on the menu, of course, making enchantments and switching character upgrades. Everything you expect from turn-based RPG is presented here dutifully.
It’s just not very exciting. There is nothing surprising here.In the end, many games feel like content, The top is painted with League of Legends veneer.
(Image source: Riot)
Everything you expect from turn-based RPG is presented here dutifully.Just not very exciting
As for why this story didn’t appeal to me, it didn’t give me time to care — to care about the characters, or the fate of their world. This is CliffsNotes on RPG: exciting and lightning-like rhythm, but it feels like it starts halfway through the adventure.
Flashbacks filled some gaps, but not enough for me to invest in this world. If you are already familiar with the roles and settings of League of Legends, I doubt you will get more benefits from Ruined King.
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