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Diablo 2 Resurrected introduces balance changes for the first time in over a decade

Diablo 2 Resurrected introduces balance changes for the first time in over a decade

Diablo 2 Resurrected introduces balance changes for the first time in over a decade

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Diablo 2 Resurrected aims to faithfully reproduce the original game, but Blizzard is also making some tweaks to the basics for the first time in a decade. The latest patch, version 2.4, brings balance changes to the classic action RPG.

As detailed in the patch notes, version 2.4 brings considerable changes to all seven classes. Some, like Amazons and Druids, get a lot of buffs. Others like Assassin and Sorceress got more minor tweaks. The Barbarian, in particular, received double-digit buffs on several of its weapon masteries.

These balance changes come from several other bug fixes and quality of life tweaks. The patch promises better pet AI, performance and settings tweaks, and more options on how you display and message friends online. This patch also paves the way for the first Ranked Season to kick off later this month. You can find the full patch notes below.

“That’s why, unlike Diablo III, I don’t expect myself to spend more time on Diablo II: Resurrection,” Alessandro Barbosa in GameSpot’s Diablo 2 Resurrection review wrote. “That’s not to say that this adventure doesn’t have any value, it’s certainly great to have a way to play a Blizzard classic with a sense of visual aesthetic justice years later. But apart from players who are already proficient The game’s antiquated design choices and imbalances, aside from history lessons, don’t have much to offer new players to enjoy. Having spent a lot of time playing Diablo II: Resurrection, I’m just eager to get back to Diablo III.”

Diablo 2 Resurrection 2.4 Patch Notes

class change

Amazon

puncture

  • Impale animations are 30% faster

Plague Javelin

  • Plague Javelin’s poison duration is no longer fixed at 3 seconds as in the previous PTR, but its duration and damage scale have been adjusted compared to Live. This should increase damage per second by 20% at level 1 and 33% at max level.

multiple shot

  • Added guide arrow synergy: +12% physical damage per level

sacrificial arrow

guide arrow

  • Increased Multishot Synergy: +12% Physical Damage Per Level

strafing

  • Multishot Synergy: +5% Physical Damage Per Level
  • Guide Arrows Synergy: +10% Physical Damage per Level

Developer Comments: We noticed your feedback that it feels odd that the physical bow skills don’t have any synergy like the cold bow and fire bow skills. We wanted to provide some synergy to the physical bow skills to help them stay alive.

assassin

Awakening from Hell

  • Added yardage calculation to Hellsound tooltip

Blade Fury

  • Attack level increased by 10%

barbarian

jump attack

  • Barbarians now deal bonus Physical damage to nearby enemies within 4.6 yards when landing from a jump attack. Damage level per level.
  • Modified Leap and Leap attack jumps to make their trajectory smoother, keep the barbarian on screen at all times, and reduce jerky when he lands
  • Jump and jump attacks now have a minimum jump height and duration
  • Jump attack mana cost increased from 9 to 10

Developer Comments: We saw an opportunity to make jump attacks more viable by instead fantasizing to make the jump itself an attack. By doing this, we feel that the combat viability of the skill will increase while still retaining it as a movement skill. We think this change, combined with the animation changes we made to it, makes the jump attack more of our fantasy and feels like we want it to have.

fencing

  • Renamed to Sword Master
  • Now affects daggers in addition to swords
  • Base attack bonus increased to 40% (from 28%)

Axe Mastery

  • Attack level increased by 12%
  • Base attack bonus increased to 40% (from 28%)

Scepter Mastery

  • Attack level increased by 12%
  • Base attack bonus increased to 40% (from 28%)

Master the Polearm

  • Base attack bonus increased to 44% (from 30%)

Spear Mastery

  • Base attack bonus increased to 44% (from 30%)

Throwing Mastery

  • Base attack bonus increased to 44% (from 30%)
  • Increased chance of not consuming quantity per level (up to 50%)
  • Throwing weapon critical strikes now replenish their quantity

Developer Comments: Barbarians are running out of throwing weapons too quickly. Increasing the chance of not consuming, as well as the chance of replenishment, will allow the throwing barbarians to survive without having to return to town as often.

Druid

Armageddon

  • Removed Doomsday Hurricane skill requirement
  • Increased Doomsday missile damage radius by 33% (from 3 to 4)
  • Increased Doomsday’s missile throw rate by ~30% (from ~3 to ~4 per second)

call

  • Druids can now summon spirit wolves, dire wolves and bears at the same time

Developer Comments: The limitation that a druid can only summon one type at a time limits the viability of this build and hinders the fantasy of a druid summoner from reaching its full potential. We think the Druid’s ability to summon all his allies at once will make the playstyle more fun and interesting.

werewolf

  • Werewolves now only use the new attack speed calculation originally introduced in the PTR
  • Increased werewolf attack speed cap from +75% to +150%

anger

  • Attack interval speed increased by 40%

bear man

  • Bearman now only uses the new attack speed calculation originally introduced in the PTR
  • Increased Bearman’s attack speed cap from +75% to +150%
  • Damage bonus per level increased from 8% to 15%
  • Base Defense increased from 25% to 40%
  • Defense bonus per level increased from 6% to 10%
  • Cannot be interrupted while performing an attack or skill

injured

  • Now provides +3% Attack Speed ​​per charge

Developer Comments: We’ve discussed the best way to move the Shapeshift Druid forward. After much discussion, we will work on the modern (Balance PTR 1) method for calculating attack speed of werewolf form. We’ve rebalanced Werewolf to allow the form to reach faster speeds than before. As for the Bearman – we wanted to fulfill the fantasy of a powerful, unstoppable killing machine. We’ve introduced nonstop attacks and skills, as well as increased damage and defense. While this will change the way players have played Bear Man in the past, we feel it’s more of an intended fantasy. For players who like fast Werewolf builds, we’ve added an attack speed bonus to Maul, but we also hope that the new Werewolf changes will give them the same playstyle as it’s now in a faster form.

Necromancer

Golem

  • 20% reduced mana cost per level
  • Attack damage increased by about 20%

fire golem

  • 20% reduced mana cost per level
  • Attack damage increased by about 20%
  • Torch level bonus reverted from 2 to 1

Developer Comments: We’ve heard your feedback that golems aren’t valuable enough as a skill. Without giving them a larger overhaul, we hope these changes make them feel strong enough to be used more frequently.

Paladin

thorns

  • Now deals a fixed amount of damage when hit, in addition to returning a percentage of damage when hit

holy fire

  • Changed how the proximity bonus for area damage is calculated. It now deals 200% damage to enemies within melee range.
  • Tooltip: The maximum area damage value includes the maximum proximity damage bonus.
  • Resistance to Fire synergy increased from 18% to 21%

Holy Freeze

  • Changed how the proximity bonus for area damage is calculated. It now deals 200% damage to enemies within melee range.
  • Tooltip: The maximum area damage value includes the maximum proximity damage bonus.

Holy Shock

  • Changed how the proximity bonus for area damage is calculated. It now deals 200% damage to enemies within melee range.
  • Tooltip: The maximum area damage value includes the maximum proximity damage bonus.

refuge

  • Changed how the proximity bonus for area damage is calculated. It now deals 200% damage to enemies within melee range.
  • Tooltip: The maximum area damage value includes the maximum proximity damage bonus.

Holy Arrow

  • Now deals damage to demons in addition to undead

Fist of the Firmament

  • Now deals damage to demons in addition to undead

Developer Comments: After seeing feedback on removing area damage scaling in our PTR balancing patch, we agree that this is an interesting mechanic and worth trying to balance properly. We’ve redesigned how the proximity damage bonus is calculated, while retaining the 200% maximum possible damage bonus.

witch

Nova

  • Nova mana cost reduced. Initial mana cost now changed from 15 to 13

mercenary

Act 1 – The Rogue Archer

  • Amazon bow now available
  • +Amazon Skill Bonus now available from gear

Act 3 – Iron Wolf

  • Swap Frozen Armor for Frigid Armor

Act 5 – The Savage Warrior

  • + Barbarian skill bonus now available from gear
  • Qual-Kehk can rent a new ferocious barbarian. These warriors cannot use two-handed swords. But well trained in the art of dual wielding. They lure their foes with fury, taunt, and ironskin skills and unleash violent attacks.

Developer Comments: We hope to continue improving the survivability of non-Chapter 2 mercenaries with these changes so they see more usage, and push them further into their class archetype by allowing them to use class-specific gear.

rune word

  • Plague can now be used for claws and daggers in addition to swords
  • Infinity, Obedience, and Pride are now available for Spears and Amazon Spears

Level area and monster updates

  • Added unique monster density in new level 85 area

General and Miscellaneous Updates

general

  • Added player messages when players try to launch the game on an outdated patch version
  • Added “Daily News” feature to the main menu so we can share important game updates with all players

artificial intelligence

  • Improved reliability of pets, summons and mercenaries teleporting to the player instead of disappearing

barbarian

  • Updated the barbarian leap and leap attack animation behavior to make its trajectory smoother, should keep the barbarian on screen at all times, and reduce jerky when he lands

role choice

  • Newly created characters will now be sorted to the top of the character selection list

mercenary

  • Mercenary UI is now displayed if a mercenary is too low level to use skills

online

  • Added a message if a player tries to create a private channel with a name that exceeds the character limit
  • Added /offline chat command to set your user status to “offline”

supplier

  • Players can now purchase prefilled books and keys while using the controller

Performance

  • Optimize particle effects on some console platforms
  • Added VFX quality options for PC players
  • Optimize inventory for quick actions to reduce delays

set up

  • Offline game difficulty level settings will now persist between game sessions.
  • Added an option to choose whether to limit the mouse cursor to the game screen
  • Added VRAM usage bar to settings menu

BUG fix

accessibility

  • Fixed some issues in the UI that could occur when using large font mode

barbarian

  • Fixed an issue where when dual wielding your attack speed could be incorrectly calculated based on the order of the hands or gear you are holding
  • Fixed an issue where Grim Guards looking for potions would not work synergies

Druid

  • Fixed an issue where casting Hunger with no target selected would not cost mana
  • Druid Suncrawlers will now correctly consume corpses and restore mana when the Druid loses mana.
  • Rabies will now properly cost mana if your attack misses

Paladin

  • Fixed an issue where you would not be able to trade weapons if you were using a bow without ammo as a paladin on a controller
  • Fixed not being able to disable the aura as a Paladin if you were using a bow with no ammo on the controller
  • Fixed an issue where the Faith Aura tooltip would display an incorrect message
  • Fixed an issue where Sanctuary Aura was not dealing bonus damage to undead
  • Fixed an issue where sacrifices were not hitting moving targets

Gameplay

  • Fixed if the player is in…

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