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What happened to the Ring of Eldon? The Story of the Game, Part 3: Caelid

What happened to the Ring of Eldon? The Story of the Game, Part 3: Caelid

What happened to the Ring of Eldon? The Story of the Game, Part 3: Caelid

After defeating Godric the grafter, crossing the lake of Lyurnia, and facing the Academy of Magic, players of the Ring of Eldon face two main choices. You can continue north to the Altus Plateau at the foot of Erdtree, or they can venture east of Limgrave to the festering lands of Caelid. In fact, one of the paths to the Altus Plateau requires you to travel to Caelid and fight in a fort infested with giant bats. So we’ll go east to get the third big rune before continuing north.

You can enter Caelid very early, but it can be a tough place to live for anyone who is tainted. That’s because Caelid was ravaged by something called Crimson Rot. This creeping disease infects creatures and congregates in a huge, fetid swamp, causing the entire area to be filled with rotting monster creatures. It is also the home of Radahn, one of the demigod children of Radagon and Rennala. The Shardbearer awaits you on the east coast of Caelid, but unlike the others, Radahn isn’t gathering power or planning to try to become Lord of Elden. You’ll soon see why.

The reason Caelid was so chaotic was that it was a major turning point in the Great Crash, marking the end of most major hostilities, and the demigods began to retreat largely to their lands and strongholds. Crimson Rot is the result of a battle between the greatest warriors of the demigods, Radarn and Marinia. Their conflict destroyed Caelid by unleashing disease, but it also destroyed Malenia and Radahn. Here’s what you need to know about what’s going on at Caelid. As always, there are spoilers.

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rotten land

Much of Caelid suffers from a disease called scarlet rot, which infects everything and makes the land extremely dangerous.

When you first enter Caelid, you’ll find it’s basically a rubble – I’m guessing worse than usual – with sick birds and dogs eating the carcasses of dead people. Bodies were piled up and burned in ravaged buildings, but some of them were undead and needed to be burned again to prevent them from exploding and spraying disease everywhere. Fire is almost as much a part of Caelid as Crimson Rot, and you’ll soon see why: Soldiers and knights still loyal to the Radahn are trying to repel the scourge by burning it. Near Redman Castle, the former center of power in Ladahn, you’ll see coordinated groups of soldiers ambushing, attacking and burning land-plundering giant T-Rex-like dogs. In fact, reverence for fire has become the calling card of Radahn’s mighty soldiers, and you’ll see Caelid fire everywhere as they do their best to stop rotting and burn anything afflicted by it. But while humanity is trying to reclaim land from disease, it is at best deadlocked.

At the heart of Caelid is the Aeonia swamp, where decay is the most severe. Infected water spreads disease to anyone who touches it, making it a dangerous place to cross. Here you can find the Cleanrot Knights, remnants of troops loyal to Malenia who fought Radahn with her. In fact, Scarlet Rot is from Malenia (at least, in a roundabout way), and the fight between her and Radahn is why it covers Caelid. The Cleanrot Knights swore allegiance to Malenia, even though they knew they would contract scarlet rot if they did. They are not immune to the disease, but have accepted “the decay of their flesh”. It speaks to the kind of loyalty Malenia and her brother Mikaela instill in people. We will discuss them in more detail in future articles.

Still others are not only willing to succumb to rot, but actually worship it. You’ll find these “pests,” human-sized centipede-like creatures, in several places around Caelid. These creatures seem to worship Crimson Rot, and, indeed, the true power behind it: the Outer Gods. We don’t know much about the God of Decay, but it does seem to have an influence between the two places, and it appears to be the culprit behind Marinia’s Curse of Decay. You’ll find pests later in certain places, like underground rotting lakes, suggesting they have their own hidden culture and agenda.

Beast Priest

Far north of Caelid you’ll find Greyyoll’s Dragonbarrow, a mesa occupied by dragons and other creatures. Nearby Fort Faroth has been invaded by vicious giant bats, where you can find half a medallion allowing access to Dectus’s Grand Lift, which will take you from the Bellum Highway in Liurnia to the Altus Plateau (the first half is at Fort Haight in the forest). Grave). Among the swarms of smaller young dragons, you can find a giant one in the center: Elder Grejol, the mother of all dragons. Greyoll won’t fight you herself, and actually seems to be barely moving, protected by her dragon son. We don’t know much about Greyyoll or the dragons that live here, but the title “Mother of Dragons” seems to mean a lot in terms of what we know about dragons during the game, especially later in Farum Azula. Essentially, you can kill Greyyoll, but one wonders if that will end the dragon’s future.

You can find Gurranq in a strange cathedral north of Caelid. He sends you to hunt those who live in the dead, a strange group of undead who hold a specific place in legends between continents.

Further north, you’ll find a cathedral-like structure called the Sanctuary of the Beast. Inside is a strange character named Gurrank, described as a priest of the beast. Gurranq was a little weird—he covered himself in a tattered cloth and seemed barely able to restrain himself. He wants you to bring him the root of death, something that only grows in the presence of the so-called “people who live in death”.

Remember Limgrave’s Rogier? His quest also involves those who live in the dead, and you’ll meet the second defiled, his name is D, who is also interested in them. The undead are the undead who do not obey the rules of the Golden Order. When people die, their souls are supposed to go back to the Erdtree – that’s why the catacombs in Lands Between are built near the roots of the Erdtree, you can always find them in their boss room. Those who live in death do not return to the Erdtree, and thus remain in their bodies, albeit dead like zombies (or, more commonly, skeletons). D is for the Beast Clergy and the Golden Order hunt those living in the dead, bent on eradicating them, considering them an insult.

If you sign up for Gurranq, he’ll give you an item called the Eye of the Beast, which “shivers” when you get close to those living in the dead. Kill them and you can bring their dead roots back to Gurrank, who trades it for various beast spells. Gurranq ate the dead root, but his thirst for it was insatiable and seemed to be driving him mad. In fact, he will attack you when you interact with him. If you put a little sanity on him, he’ll come to his senses, but it seems to suggest that Gurranq’s obsession with Deathroot and those who live in death is damaging his mind.

For now, Gurranq is just a weird character for whom you can do some work and kill those who live in death. However, venturing further into the middle ground, we’ll learn more about his deal, what happened to the undead, what Roger was trying to uncover, and how it all ties into the assassination of Golden Godwin.

General Raddane, Star Calamity

Radahn holds a great rune in Caelid, and the guidance of grace will send you to confront him.

The Shardbearer you’re looking for in Caelid is General Radahn, probably the fiercest warrior of Marika’s demigod children, a title only Malenia can challenge. The son of Radagon and Rennala, Radahn is tall, ridiculously strong, and has red hair like Radagon. He followed his parents to become great champions, studying war and sorcery. Radahn is good at gravity-related magic, which he learned in the wizarding town of Sellia in Caelid, and he pursues it at least in part so that he can use magic to help his small but beloved horse support his massive body and keep him Keep riding. When you finally fight him, you see a man’s mountain being carried by a horse that should definitely be crushed under his weight.

Radagon studied witchcraft with Rennala and later with Marika the spells of the Golden Cult faith. Radahn took at least a portion of his father, learning to be the most powerful fighter he could be, but like the rest of Rennala’s children, after he left Liurnia to return to Leyndell, Radahn seemed to somehow no longer worship him ‘s father. Instead, Ladahn turned to another warrior for inspiration: Godfrey. His armor and castle feature the lion, synonymous with the first Lord of Eldon, and Ladahn deliberately invokes one of the greatest warriors ever seen between the two places. It’s hard to think of it as anything other than contempt for the second Lord Eldon and Godfrey as Marika’s replacement for Ragon’s consort.

When it comes to Radagon, though, Radahn might remind people of something Lord Aiden hates about himself. As she consolidated her power, Malika fought alongside Godfrey to wage war on the giants of the North. The legend of the Elden Ring tells us that all giants have red hair, and so does Radagon – a fact he hates. In fact, all of Radagon’s children end up with red hair (although in Ranni’s case, that’s a bit of a speculative one, since we haven’t seen her actual body, other than the charred, charred form). Also, Radarn is huge, much bigger than any other demigod, kind of like a giant. It’s speculative at this point, as Radagon’s backstory is a completely obscure thing that later becomes a larger part of the story, but there is a theory among fans that Radagon may be descended from a giant or somehow related to a giant Relevant, it’s an aspect of himself he seems to have despised. Well, Radahn will be a very important (ahem) reminder of Radagon’s huge legacy, which could damage their father-son relationship.

Either way, Ladahn has made a name for himself on the battlefield. His mastery of gravitational magic has earned him the nickname “Star Calamity,” though that part is a little hazy. Apparently, Radarn’s gravitational magic was powerful enough to stop the rotation of the stars. This may be more metaphorical than it first seems. In fact, it appears that Radahn was able to use gravity magic to prevent meteors from falling to Earth.

Radarn’s gravitational magic is strong enough to stop the stars from turning, which may be his defense against cosmic forces and beasts from invading the middle ground.

Again, we’re in speculative territory, but I think it’s a concrete move against Laia Lucaria and the folks in the Underground Eternal City that we haven’t discussed yet. Liurnia’s sorcerers draw their power from the stars, and much of their gravitational magic is actually directly related to meteors – as if they use magic to pull small celestial bodies out of space and throw them at their enemies. It sounds like this meteor magic could be used to destroy the dragon floating city of Farum Azura. It’s essentially a super weapon in the hands of a bunch of people who don’t really subscribe to the Golden Order. This is actually reflected in the game, where all witchcraft uses the Intellect attribute, while the Golden Order spells use the Faith attribute; it’s almost like a conflict between science and religion. Also, Liurnia only joined the Golden Order when Radagon married Rennala. Radahn may not be a fan of his father, but he still…

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Wilbert Wood
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