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The new FFXIV Alliance raid will be a standalone story

The new FFXIV Alliance raid will be a standalone story

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The new FFXIV Alliance raid will be a standalone story, not unlike the previous Return to Ivalice raid. Final Fantasy XIV director Yoshi-P was interviewed by Famitsu, Game Watch and 4gamer ahead of his upcoming Live Letter 70 on Friday, April 1st. With the MMORPG’s recent Endwalker expansion wrapping up several long-running story threads, Yoshida emphasized that he hopes the mid-April 6.1 patch will show players that Eorzea still has new challenges waiting for them.

In particular, Yoshida talked about the upcoming 24-player Mythic Alliance raid, which he compared to Stormblood’s Return to Ivalice content. He said he found the content “pretty difficult” during his playtest, but said feedback from players suggested that higher challenges would take precedence over overly easy content, at least for a few weeks after launch.

Myths about the kingdom, says Yoshida (by Love Thai Wooden Cake on Twitter) This will be a completely original standalone narrative for FFXIV, with no guest directors (in stark contrast to Return To Ivalice’s Yasumi Matsuno and YoRHa: Dark Apocalypse’s Yoko Taro and Yosuke Saito, who did development for cross-platform contributed) in Stormblood and Shadowbringers respectively for promotional alliance raids).

With the myth of Zodiak and Hydaelyn ending in Endwalker, Yoshida suggested (translated by Siliconera) that the myth of the Realm Alliance raid would rely on the power of the Eorzea twelve gods.He also noted that the story will be stand-alone, and Does not affect MSQ — though it’s worth remembering that the same could be said for the Crystal Tower Alliance raid when it was originally released during A Realm Reborn.

Let’s talk about the main line, Yoshi-P says He wants to focus on players “looking for new things” and “not being driven to answer someone’s phone”. He stressed that the relationships he has forged with the many characters he’s met so far over the course of the story will lead to new adventures as those “feelings, ambitions and dreams” come together.

Yoshida also said New characters will appear in 6.1’s story, but that won’t detract from all the deep bonds players have forged. In particular, he also singled out fan-favorite Inspector Hildibrand, whose eccentric behavior was notably absent from Shadowbringers, as the quality and cost of cutscenes continued to grow as the storyline became more granular and the team wanted to focus its efforts elsewhere. Increase. However, due to his huge popularity, he is currently returning in patch 6.15.

If you’re looking for more Final Fantasy XIV news, you can check out Live Letter 69’s (nice) previous notes and details on the datacenter trip, which will arrive later in this patch cycle.

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Kirsten Bennett
Kirsten is a passionate writer who loves games, and one day he decided to combine the two. She is now professionally writing niche articles about Consoles and hardware .