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Crash Bandicoot 4: It’s About Time Review

Crash Bandicoot 4: It’s About Time Review

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need to know

What is it? Back to the glory days of Crash (with a matching number).

Expect to pay 35 GBP/40 USD

Developer Bob’s toy

Publisher Activision

Review date AMD Ryzen 7 1700X, Gigabyte RTX 2080 Super, 32Gb RAM

multiplayer game? 2 people offline

Associate Official website

Everyone’s favorite jorts champion has only recently become a PC game converter, but he became famous in one fell swoop and looks better than ever. This is a gorgeous cartoon platform game. Its gameplay is similar to the golden age of this genre, but the quality of life has improved.

The jump from N.Sane Trilogy to Crash 4 works very well, because it starts directly from the third game Warped. The return of classic numbers and time travel pranks feels like a reflection of the mission statement of the developer Toys For Bob: Bring back the classic Crash. The dimensionality has been shattered, which means that Crash and Coco-both play the same way-need to pass through the weird real-life historical background, and at the same time evoke the glorious years of the series.

This is a good excuse to allow our bandicoots to enter different themed stages. From classic beaches and jungles to pirate ships, vibrant New Orleans swamps, and of course slippery ice streams (and the return of rideable polar bears). In most cases, you will escape the camera on a fairly linear path-although as you might expect, sometimes it will become a side camera, and you will have to run towards the screen for weird chase sequences. There is a new default option, which provides you with an easy-to-read shadow to make the jump clearer, while another ditch supports counting your deaths, which still feels punishing enough-you will be rewarded for running without death.

(Image source: Activision)

Mask Raid

There are accessibility improvements, but this is still the classic Crash, taking the torch from the original trilogy and developing it in a reasonable way. This is not a cynical snatch of nostalgia like Sonic 4. The important new feature here is Quantum Masks, which must be restored to prevent the villains Dr. Neo Cortex and Dr. Nefarious Tropy from taking over the multiverse. These enable you to activate the illuminated platform, slow down the jumping speed to jump on fast-moving objects, fiddle with gravity or pull out the spinning top to super double jump. Thankfully, these are great smart supplements. Unlike traditional boosters such as the returning Aku-Aku shield, Quantum Masks are locked in various parts of the stage, so every time they are used, they are in a customized and well-designed challenge.

The crash shocks a shameful person for a reason, because some of the later platform challenges will make your eyeballs spin with anger. However, when you pull it down, the excitement you feel is unique, and your young death is rarely incomprehensible-although some dangers may be blurred into a busy environment. Thanks to the uncapped frame rate (I can easily hover around 100fps at a clear frame rate of 1440p), I would reluctantly admit that most of my deaths are my own fault.

The biggest setback is the tricky PC DRM, which requires you to be always online. Losing the connection will not kick you out of the level, but you need to restart from the main game, which feels unnecessary when there is no online function.

(Image source: Activision)

Going back in time to reimagine the concept of the Crash sequel has paid off, but like some less popular original sequels, Crash 4 does include some more boring additions. Our orange demon has been fascinated by the inexplicable temptation of the rail mill, and it is not well implemented, especially if you are trying to collect everything. The speed makes it infuriating to complete a complete box on stage, and even the smallest untimely directed flick can ruin your chances. Annoying is not only challenging, there will be annoying delays when you jump between tracks, descend below the tracks, or hang and lean to the side. The same is true for slightly less annoying wall runs.

Crew control

In addition to being able to play Crash and Coco, alternate timeline levels allow you to control Tawna, Dingo Dile and Neo Cortex. When they rushed to the end of the stage, they were still on the platform, smashing crates and collecting gems, but had their own gadgets that could provide a neat mechanical twist. Tawna is closer to the style of other bandicoots, although she also has the opportunity to destroy crates from farther away or enter new parts of the level. Dingo used his large vacuum cleaner to suck up the crates and then fired at the enemies, who also hovered over the gap. The often vicious cortex knocks the enemy into a firm or flexible platform, and for some reason his head will pass horizontally through the air. Although Cortex’s methods may feel a bit cumbersome, they are all surprisingly interesting.

The problem is that these characters lack levels. There are some mandatory missions, but most of them are optional missions performed in the levels you have cleared, allowing you to view them from different angles, but only in specific parts. Tawna’s first level, where she was unlocked, is entirely her own, allowing her to fight the pirate ship to rescue the captured Crash and Coco. However, to play one of her optional missions, you can only play her role half the time. You will walk through a new segment of the stage as Tawna, but eventually her path will intersect the path of Crash and Coco, and you must switch roles at this time. From there, you only need to pass the more challenging parts of the completed levels. If you want to play these three additional characters, then you will have to renovate the old place.too tired

(Image source: Activision)

It really doesn’t need to be filled-there are already many challenges to complete, including alternative N.Verted versions for every stage of the game. These add visual gimmicks, such as echolocation only when you rotate to show the complete outline of the surrounding environment. Most importantly, you have hidden flashback challenge levels-custom box destruction marathon with VHS filter, set before the first game crash and escape-time trial, hidden gems, and destroy each The cunning mission of the box (feels a bit/too/masochistic in most stages, even compared to the original trilogy).

Sometimes it can be a bit frustrating, like the way the series has always been, but these challenges are usually optional. You don’t have to smash every crate. You don’t have to make that tricky, anti-gravity jump in order to grab those extra wumpa fruits. You don’t have to shorten the optimal sprint time by a few seconds on the stage. But you think, don’t you?Just because it’s there, sometimes it just feels OK Crash and burn.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.