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Ghostwire: Tokyo release date leaked on YouTube

Ghostwire: Tokyo Review

Ghostwire: Tokyo Review

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What is it? A neon dunk action-adventure game set in Tokyo, Japan, full of ghosts and ghouls
Release date March 25
expect to pay $60/£50
developer Tango game console
Publisher Bethesda
audit date Ryzen 5 3600X, 32GB RAM, RTX 2070
multiplayer game? Do not
association Official website

You might not realize that Ghostwire: Tokyo, developed by Tango Gameworks, is an action-adventure game. Going back to the original trailer for Ghostwire might lead you to believe the story would be closer to Silent Hill or Tango’s The Evil Within series, and if that’s the game you want, Ghostwire isn’t for you. But if you want a neon Japanese adventure game where you can get cool mental powers and pet a pack of dogs, go this way.

Ghostwire: Tokyo’s main draw is its combat. In 2022, we see a lot of very precise and punishing combat-driven games. The Elden Rings and Sifus of the world love to hurt you and make you learn the rules of the game in brutal ways. Ghostwire: Tokyo just wants to give you cool magic hands who spotlight a bunch of bad guys and watch them melt.

(Image credit: Bethesda/Tango Gameworks)

Combat is fun, and that’s good because you’ll be doing a lot. It’s not overly complicated or intricate. It’s a mess of neon pulses, some grenade-like amulets, and your soul bow – my favorite utility tool for the protagonist, Akito. Ultimately, the game gives you enough archery enthusiasts that you can take out most enemies with a clean headshot before they even spot you—whether from a rooftop or an adjacent alley.

Not every encounter is so clean. Crouching behind an abandoned car, I draw my bow, trying to take out some floating enemies above my next target. After running out of arrows, I sneaked behind a ghost in a suit, quickly performed a purge and ripped off its core, drawing the attention of three other attacking wandering ghouls. I switched to my wind and charged bursts to hit them, but they were getting closer and I was dodging and diving to avoid their own magic attacks. I switched to firing and dashing towards a blistering, fiery orb, which I volleyed into the group. My explosions did just enough damage to them to expose their cores, and I locked them into their cores with my ethereal braid, scavenging them from the undead. cool.

Tango Gameworks did an incredible job making the city feel fresh and unique.

Ghostwire City: Tokyo is a miracle. It’s a detailed and complex environment, littered with the residents’ clothes, bags and cellphones, that feels truly abandoned. While its details may blur when you’re sprinting down the street, Tango Gameworks has done an incredible job of making the city feel fresh and unique in every area. Akito can squeeze into alleys and jump over any fence. And when the whole city is patrolled by ghosts, hiding in nooks and crannies to avoid them makes its layout feel very realistic.

(Image credit: Bethesda, Tango Gameworks)

unfinished work

Sadly, there are a lot of things in Ghostwire that don’t work. The story, well, I think is good. You play as Akito, a man on a mission to save his sister. Akito is in a car accident before becoming a soul in Tokyo, and KK, the ghost of the recently deceased soul hunter, takes over Akito’s frail body. They need each other because KK needs a body and without KK’s strength, Akito will die. But they don’t really like each other. Their relationship is made up of complaints about entanglement with each other. Because they are actionists, they certainly don’t talk about their feelings or their history. Akito’s relationship with his sister Mari is told entirely through flashbacks where he is still Shame and avoid his feelings. KK just doesn’t trust Akito, so doesn’t want to talk about his family either. It’s just two moody guys hanging out.

The best works are Bad Man Prajna, and Ed and Rinko, two allies of Akito and KK. The latter in particular is explored in more detail as the protagonists trust her for back and forth – exploring why KK’s history with her is so complicated. Akito and KK can’t talk about themselves, but they’re happy to talk about others. Baddie Hannya delivers the game’s only “oh damn” moment, and for my money, his brutal and unhinged approach to life and death is truly disturbing, in stark contrast to the rest of the game’s atmosphere.

(Image credit: Bethesda, Tango Gameworks)

Ghostwire: Tokyo is creepy, but that’s about it. It’s not terror, it’s action. While Tango Gameworks is mostly known for The Evil Within, there isn’t much to be scary about Ghostwire: Tokyo, though it’s full of ghosts. When it comes to horror, I’m a baby. I always have to watch any horror movie from between my fingers or behind my pillow. Watching or playing anything with horror elements fills my brain with possibilities, and it could unsettle me in many different evil ways. I probably jumped twice during Ghostwire, including one where I accidentally scared myself.

Strange things have happened, and you may feel uneasy about entering the home of a malicious ghost. If you’re looking for a good scare, you’re not going to get it here – even though I did say “what the fuck” three or four times when I saw a new enemy or one of the few bosses in the game Include.

But it can be scary. I was really worried about Akito once because he was suddenly thrown at the bottom of an underground mine with no psychic powers. When you turn around and look back, you realize that the way you came is now full of monsters, and for a moment you hold your breath because you suddenly feel alone and intimidated by the task at hand. Prajna can really win. I can’t do that.

(Image credit: Tango Games)

But hey, give the game ten minutes and you can restore your powers from the temple by running through a bunch of these spirits or using your handy dude’s sneaky abilities. Losing your abilities is a normal part of some battles from then on, no big deal. The fear you felt the first time is gone. That’s the crux of Ghostwire’s milquetoast horror: Tokyo. Great potential, just not following up.

The scope of the project is a shame that one of the game’s trailers shows you pretty much everything you’ll see. It’s like those action movie trailers that ruin a lot of scenes before you get a chance to see them in theaters. The game has some cool bosses and some recurring quest situations that feel fresh, but otherwise, what you get is pretty obvious.

It’s worth mentioning that my playthrough of Ghostwire lasted about 10 and a half hours. That’s a handful of side quests to complete, but mostly just sprinting through the second half of the game to get it done. After completing all the side quests, it could be closer to 20 hours. and collectibles? Oh god knows. In an age where games are always getting longer and wider, it’s nice to be able to do this in a few days.

I missed a lot of side quests, but honestly, they weren’t very memorable. When you get these quests, they come from a vaguely human-shaped blue-essence orb. You don’t see them sad, angry, or really…anything at all. You can get some cool little stories from these adventures, but they’re mostly “I’m dead, I’m sorry” or “There’s something wrong with this part of the city, go hit some enemies and clear it of life”.

I’ve also had occasional performance issues here and there. Severe stuttering especially occurs when combat becomes particularly chaotic. Also, when I was gaming on a near-new laptop, I had some weird lag issues between the trackpad and the game, and even worse stuttering and asset loading issues. However, on my main PC, none of these issues appear.

Ghostwire: Tokyo is the best PlayStation 3 game I’ve played in years. It’s like a nice Japanese interpretation of the infamous game. It’s like you have a ghost-based watchdog or a neon-infused Bioshock. Ghostwire fills a bucket with the spirit of these old-school action games, and while it’s by no means perfect, it’s like a Coke after a long walk in the sun. Water may be better for you, but despite millions of health warnings, you want to indulge in sugary and sweet treats.Although there are better one The game is better than Ghostwire in terms of themes, horror and graphics, it’s just plain fun.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.