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King of Seas

King of the ocean review

King of the ocean review

You want to be a pirate—you are just a human being after all—and this game has fulfilled your needs. Protect yourself from the navy, attack innocent people to get trophies, sail just look for trouble… all of this is correct.you do not have It is scary on the high seas, but when it becomes as interesting as here, it is very tempting.

Although there is a story, it is not particularly profound and can be easily summarized in a tweet (including spoilers). The important thing is that you have gone from being a member of the nautical monarchy to a person who outlaws pirates at an interesting speed. It is more fun to intimidate strangers than to live a luxurious life. It is very satisfying to explore (and blow up) this world on your boat, and it is the same; you have never set foot on a dry land.

You have never really “set foot” anywhere. The port is nothing more than a series of menus for buying, selling, and collecting tasks. In addition, the boat is essentially your avatar, you can choose three levels of camera zoom to control. The two farthest give the impression that they look down on their personal pirate suits and are playing.

(Image source: Team17)

The controls are very good and simple. The speed depends on how many of the three sails you unfold (and the direction of the wind), which means you need to lower some sails when making sharp turns, which can come in handy in combat. Speaking of which, first of all, you will rely on your cannon. To shoot to the left or right side of the ship, positioning and range awareness are very important. The time is the same; each reload takes a few seconds. You can even focus on destroying the sails of a ship first, thereby severely reducing their speed. But thankfully, this is a game with little interest in realism.

There are plenty of upgrades to find, loot, and buy. The hull, crew, and sails will affect the attack and defense data; but after a while, you will also start to encounter special abilities, most of which are magic. It seems unlikely that real pirates will use flamethrowers and magical energy beams, or summon huge tentacles to attack their enemies from the sea, but I bet they will like it. In “King of the Sea”, most of these abilities allow you to attack ships from a long distance.

Although even upgraded cannons have surprisingly limited range, most of these abilities—if they have any explanation, they are happily interpreted as magic— tend to have twice or more range, sometimes even No need to aim. They have a longer cooling time than your cannon, so they will not be spam, but can be used indefinitely. As a result, the battle became a situation where cannons were used to weaken the ship’s health, while at the same time a more powerful attack was carefully selected and timed between the two shots.

(Image source: Team17)

No matter how or why the conflict started—sometimes I attacked merchants and treasure ships for loot, sometimes naval ships found me and started attacking, once I asked me to murder a large number of tourists just because of a woman named Karen—it followed the same Normal mode. You will all make slow sailing doughnuts, try to stay away from the opponent’s attack range and angle, and seize any opportunity to attack. This makes your sailing ability important, and successfully avoiding a series of shells is very satisfying. Fortunately, enemy ships almost never have any special abilities, so once you have a good ship with a range of attack capabilities (which may take several hours), you will have a significant advantage. Not enough to be invincible, but enough to enjoy a power trip.

The decision to strictly limit the enemy’s use of these additional abilities is wise. It keeps the player’s progressive meaning by making your ship significantly stronger, and honestly, the widespread use of magic by artificial intelligence will almost certainly lead to frustrating periodic deaths.if you Do Want a major challenge, the highest difficulty provides permanent death; but I played the recommended mode, which even allows you to keep all the goods when you die, because it can avoid frustration.

You may notice that so far, I haven’t really touched on what the game actually asks you to do. This is because, to be honest, it is not good at this. After essentially being an extended tutorial, the story progresses so that, in general, you pass simple goals back and forth until it wants you to meet a ship much higher than your level. To make matters worse, about three-quarters of the process, it introduced the idea of ​​conquering the port. This is a terrible idea for several reasons.

(Image source: Team17)

First of all, attacking the turrets that defend these ports is not very interesting. None of your special abilities (at least, the ones I encountered in the 15-hour game) can touch them, even if they make sense to do so. This means that conquering the port only needs to do a few laps on the fort, slowly weakening their health until you or them explode.

The King of the Sea provides a nautical sandbox that can satisfy my pirate wishes

Second, although you can forget about three of these sequences (except for the penultimate battle) after completing three of them, most of the ports you find are not recorded on your map. To be honest, I don’t know if this is a bug or a feature. This makes finding them more dependent on opportunity rather than plan. This also means that when a character starts to notify me that certain ports are under attack, I always ignore him because I don’t know where they are.

Despite the obvious flaws in pushing players forward, I enjoy almost every minute of the game. Of course, after about eight hours, I began to hope for a better structured experience, where I can go in and out at will, but this does not change the fact that this is a great sandbox that can be messy. The need to make yourself fun to a large extent means that the king of the ocean will not appeal to those who seek a consistent direction. As far as I am concerned, I like the fact that I can become a vile or moral pirate as I want. Especially because no one remembers any of my naughty behaviors for a long time.

(Image source: Team17)

In addition to randomly attacked (or attacked) ships, there are crates and rafts that can be picked up, sunken ships can be looted, fish can be (eventually) caught, and a trading system that is generally more profitable than pirates. Each port has a project that they produce a lot, and one that they produce very little. So, for example, a port may pay a relatively small fee for rubies, but you can make a lot of money by selling wood. If you want, you can get rich by becoming a capitalist monster.

There are many side missions to discover, but they will soon fall into one of the few categories (mainly delivery, escort or search and destruction). Although this is disappointing, I never have time to be annoyed by repetition, because I basically ignored these tasks. King of Seas provides a nautical sandbox that can satisfy my pirate wishes and allow me to do what I want to do at my own pace. This has always been a real treasure.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.