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MotoGP 21

MotoGP 21 comments

MotoGP 21 comments

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What is it? A racing simulation game with an official MotoGP license.
Expect to pay 50 USD/40 GBP
Developer Milestone interaction
Publisher Milestone interaction
Review date I7 9700K, RTX 2080 TI, 16GB RAM, Windows 10
multiplayer game? Up to 22 players
Associate Official website

Are you new to motorcycle racing games? Well, let me tell you: MotoGP 21 will be very, very difficult. But what am I talking about-maybe you are a long-running bicycle simulation of Milestone, every braking zone in the turn from Losail to Adrian Campos in Valencia is remembered. Guess what: MotoGP 21 will still be very, very difficult.

Since the move to Unreal Engine in 2018, the series has unswervingly moved to simulation games, but this year’s release represents the most significant change in difficulty and realism in years. In particular, changes in suspension and braking can be felt at the entrance and apex of every corner, requiring a different approach from last year’s race requirements. If you didn’t participate in last year’s competition: Oh, my goodness. You will spend some time in this tutorial. A fairly comprehensive one this year, maybe not a coincidence.

In the rather boring but informative lap challenge, you will learn about the various assists and encourage you to try to use them and not to use them for the race, and then learn more complicated manual electronic management, tire wear, braking temperature and overtaking. Aspect, without killing himself, several other drivers and any number of spectators. I am still working on that myself.

(Image source: Milestone Srl)

But let’s narrow it down, because as a modern licensed racing game, there is a lot of depth to explore here, far beyond MotoGP and its related tracks. The main product of MotoGP 21 is a career mode in which your custom rider graduates from Moto3 to Moto2 and finally enters the major leagues-or just choose the fastest category as a rookie, your phone.

In any case, you will gain control over the team at a similar RPG level. You can get upgrade points by checking the goals in the practice course and using them for bicycle development. This time, you will even assign specific employees to each upgrade project based on their expertise.

In the long run, all these team adjustments are beneficial, especially if you accept MotoGP 21’s proposal and run a brand new team from scratch (this also allows you to design any number of disgusting color combinations custom uniform). However, this alone is not enough to prevent the fatigue of the annual release rhythm. This is the source of the track changes. No matter how you perform in MotoGP 20, you must completely modify your braking technique here, because physical changes have a profound effect on the hundreds of meters before the apex. It is very easy for the controller to apply too much front brake pressure and tilt your weight too far forward, eventually leading to a stop or lock-up, allowing you to drive across the racing line.

(Image source: Milestone Srl)

The feeling and timing of transferring the rider’s weight from one side of the bike to the other is now slower, less stable, and ultimately more believable. When these two new aspects of handling come together, MotoGP 21 will ask you to think about it in advance in a very real sense. Especially on MotoGP bikes, which eat on the ground like Yo Sushi’s Mukbang ribbons, you need to set the angle and speed of your bike a few seconds before the corner appears, otherwise you will never let it lean and slow down the time .

No matter how you perform in MotoGP 20, you must completely modify your braking technology here.

The setbacks are real, but the rewards are abundant. For anyone who cares about the realism before Unreal Engine MotoGP, the ability to continuously adjust speed and trajectory by pressing the brake or accelerator is an immersive killer. In recent games, efforts have been made to establish a control mode that requires you to choose a line and either stick to it or disrupt your bike, and this year Milestone has achieved this with confidence.

It’s especially enjoyable in Moto3, where slower bikes shine in carefully set routes, and your poor overstimulated brain will get a second to record “Hey, I’ve pinned this corner Up”. As you use faster hardware, when you enter the corner, the corner disappears, although now the MotoGP-level braking zone battle is worth seeing. There is a lot of time to make up for on AI with effective braking technology, so luck prefers those who dexterously touch the LT and A buttons (with the auxiliary function turned off, you can independently control the front and rear brakes).

(Image source: Milestone Srl)

But there are troubles in this paradise of two rounds of balance and ballet gliding from apex to apex. This kind of trouble is most obvious for AI riders. They use some very strange strategies, including but not limited to: swaying slightly to the left and right on the straight, crashing 90% of the time in a particular turn in Assen, and never , Once accepted a long lap penalty. They will also reset directly to the track after a crash, so if you enable the new bike recovery mechanism, you will spend 10 seconds running your rider on his bike and picking it up, while other crashes The faller has already made three turns on the road.

The lighting has also undergone some changes, which makes this year’s race look flatter and dimmer than last year, and there is a distracting flicker in the tire spray for wetland races. It is undeniable that MotoGP 19 will have some very rough white spots in sunny games, so it is good to see those moments that damage the retina have disappeared, but in order to seek a more realistic appearance, MotoGP 21’s lightning draws some from the environment life.

However, in any case, if you are a little interested in Quartararo, Mir, Vinales, Rossi and the group’s attacks, you should still buy MotoGP 21. Its rich career mode allows you to persist for several months, and the uncompromising processing mode has its own charm.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.