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A large city in the building game Nebuchadnezzar.

Nebuchadnezzar Review

Nebuchadnezzar Review

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need to know

What is it? City builder in retro style.
Expect to pay To be determined
release February 17, 2021
Developer Nipos game
Publisher Nipos game
Review date AMD Ryzen 5 3600, Nvidia GeForce 2080 Super, 32 GB RAM
multiplayer game? No
Associate Official website

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Nebuchadnezzar is a retrogression in urban construction that allows players to return to the cradle of civilization, and evokes fond memories of games such as Caesar III and Age of Empires. Its classic style looks and sounds great, and its system is much deeper than apparent on the surface. Unfortunately, as the scope of Nebuchadnezzar continues to expand, the burden of micro-management is getting heavier, and some major design flaws may sink the entire enterprise.

With ancient Mesopotamia as the background, Nebuchadnezzar’s battle mission is to build some of the oldest and greatest cities in the world-Ur, Nineveh, Babylon, etc. Complete the four introductory tasks of the game under the guidance of Gilgamesh. The remaining nine levels involve building a prosperous metropolis, stamping each city to visit the Assyrian Barnibal Library, the Hanging Gardens of Babylon or you Great wonders such as custom-made temple complexes.

The main achievement of Nebuchadnezzar is how it captures the feeling and atmosphere of the game, which is clearly inspired. The soundtrack has an almost mysterious quality, which helps make the Age of Empires such an attractive experience, and pixel art has the same nuanced vision as Caesar III and the Pharaohs, from the smoke coming out of your chimney from the bakery to you Young goats around the livestock ranch.

(Image source: Nepos Games)

If you think that Nebuchadnezzar looks a bit boring in the screenshots from a stylistic point of view, that’s forgivable. But this is a completely different experience in sports. Even a small town is full of vitality. Farmers sow seeds in their fields in the spring and harvest their crops into bushels at harvest. Caravans transported goods to warehouses full of fish, dates and malt liquor, while market vendors wandered the streets carrying baskets full of bread and kettles balanced on their heads. As your city continues to expand, its architecture also evolves and grows, with droves of new settlers pouring into the streets, scrambling to live in your stylish new home.

To build a city is to master the logistics and production chain

Like most city building games, Nebuchadnezzar is more than just creating a beautiful metropolis. Building a city involves mastering the logistics and production chain, as well as meeting the growing needs of the people. There are three different types of citizens, each of whom lives in a different building type, and these building types also have multiple stages of evolution. Formal workers will reluctantly live in a semi-finished hut. However, providing these houses with bread and milk will upgrade the houses and allow more workers to live in them.

The supply of such a house itself is the end result of a series of different processes. To supply bread, this is one of the most basic resources. You need a farm to produce wheat. There is a bakery within the farm that can turn wheat into delicious bread, and a bad market within the bakery to sell it. That kind of bread goes to the local house. Citizens will not automatically waver in the market.You must establish localized sales routes through various communities, and your market suppliers will buy bread, milk, etc. arrive House.

(Image source: Nepos Games)

It is basically the Deliveroo of the Bronze Age, which is a bit counterintuitive, but in line with Nebuchadnezzar’s overall emphasis on logistics. As the city develops, warehouses and caravans become essential for the effective allocation of resources. The former can be customized to store a specific number of items, while the latter is used to transport items from one warehouse to another.

The developer Nepos games has done an excellent job of incorporating diversity into the urban landscape. During your game, you will build butchers, carpenters, coppersmiths, breweries, wineries, tablet manufacturers (writing rather than paracetamol), and many other building types, all of which require different resources. These resources must be separately produced, transported and distributed accordingly. In addition to the more pragmatic side of city planning, your city also showcases the prestige of your rulers and people. Some citizens will live in your city only when their potential homeland reaches a certain prestige level, which can be increased by placing decorations.

At the same time, you can increase the overall prestige level of the city by building monuments. For this reason, Nebuchadnezzar has a specially built monument designer that allows you to build temples, gardens or anything else, build floors, improve the appearance by placing doors and stairs, and even decorate with small trees, vases, braziers, etc. . However, building a monument requires a large investment of resources, so this process is a process of gradually reducing it in the second half of your game, rather than building the entire building in one fell swoop.

(Image source: Nepos Games)

In its opening mission, Nebuchadnezzar seemed to be an ideal leisure experience to spend the night in the construction area and watch the hustle and bustle of the city. Unfortunately, the more you get into the game, the more stressful and frustrating the experience.

There are several key issues, the first is that establishing a distribution route for your market suppliers becomes a chore in any large-scale solution. Not only must you create a new route for each supplier in the city (three per market on average), but every time you add a building to the area, you must also change the route, which you often do.

The deeper you go into the game, the more stressful and frustrating the experience

More broadly, identifying problems in the production chain can be difficult. Sometimes, you will set up a supplier to provide services for a block, but not all houses in that block can receive the goods you want them to receive. Is this because the supplier ran out of product in their round? Or is it because they didn’t get enough goods from the warehouse in the first place? This is often difficult to say. To give another example, I have a warehouse full of beer, but no matter what I do, the nearby market will not distribute it at all. The consequences of the interruption of the production chain can also be severe. Once, a warehouse in my city was full of bread and could no longer accept milk. In five minutes, my working class had almost completely abandoned the city, and this problem took half an hour to solve.

(Image source: Nepos Games)

However, Nebuchadnezzar’s biggest problem is related to trade. You can only build new buildings by spending gold coins, and gold coins can only be obtained by trading with other cities. This is great, except that these cities will only condescend to trade with you after you reach a certain level of prestige, and even so, you must first cheer them with (usually a lot of) gifts. Because of these important initial needs, it is entirely possible to get yourself into trouble, where you ran out of money and never made any more money. You can recover the funds by destroying the building, but this will bring diminishing returns, and if you make a mistake, there is almost no chance of rebuilding. This means that early errors in city planning are not only annoying, but can cause fatal damage to your game.

I like many things Nebuchadnezzar did, from great presentations to highly dynamic city simulations. However, compared with the rewards of successfully building a city, the current core system is too strict. Similar games such as Anno 1800 and Dyson Sphere Program provide grander, more spectacular rewards and fewer frustrations. Nebuchadnezzar was not absent from class, but he needed to add a fun factor.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.