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The Quarry

Quarry Reviews

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what is it? Interactive teen horror film from the makers of ‘Until Dawn’

Expected payment: $59.99/£49.99

release date: June 10

Developer: oversized game

Publisher: 2K games

Comment on: RTX 2070, i7-10750H, 16GB RAM

multiplayer game? 8-seat couch co-op, online co-op to launch in July

Association: Official website(opens in a new tab)

No horror game is as beloved as teen hack and slash, and obviously, that’s where Supermassive Games makes you feel right at home. In “Quarry,” billed as the spiritual successor to the studio’s 2015 TV-style thriller superstar “Until Dawn,” you can expect a familiar mix of blood and hormones as the fate of a fresh-faced group of potential victims is once again ruled out. placed in your hands. Being targeted by someone/something horribly die as they run around in the dark, but you can (hopefully) push them out of harm’s way. As long as you have a mind for horror tropes, you should feel at home too.

This time, the group in question were some post-high school students who came to Hackett’s Quarry summer camp to work as counselors. A prologue tells of two counselors arriving a night early and receiving an unpleasant reception, but most of the plot unfolds two months later, and at the end of the summer, the other seven counselors—who had a great time—are on the way. Pack your bags and leave. But when their minibus wouldn’t start, they realised they would have to stay another night, much to the dismay of unexpectedly frightened camp boss Chris Hackett. He instructed the gang to stay inside anyway, without explaining why, and drove away. So, apparently our hero decided to throw an outdoor party.

(Image credit: 2K)

From here, The Quarry is happy to handle a period of time slowly, with no real danger of spending a few hours out of 10, so its young ensembles can show their individuality. You jump between roles as the team splits to run various errands and get caught up in small frictions, making decisions about your current charges that could have capital “C” consequences later. It’s a lot of groundwork, and it does drag on at times, but it pays off handsomely once the mode continues mid-game and adds deadly danger.

That’s because, as in Until Dawn, the character is the quarry’s strongest asset, and it’s hard not to be drawn. Once again, they stem from a series of horror movie archetypes—a party jock, a shy art genre, etc.—but nuanced characters, relationship friction, and polished plotlines quickly push them away Any predictable route and make everyone flattering. their own way. The imminent death may bring out the hidden insecurities of the grand, or push the narcissistic to become a protector. They’ve also added a bunch of NPCs whose motives are unclear, and the fact that your decisions will affect their fate also adds extra fun.

It doesn’t hurt that every one of these people looks and sounds very believable. Thanks to a strong voice cast and some great modeling and animation, The Quarry is full of moments where you might forget you’re not watching a live-action movie. Of course, the mystical valley still isn’t crossed, especially the mouth and teeth are never quite right in a way, but the generation jump from until dawn is noticeable (the only performance issues I’ve had are some blips at the beginning of the scene) Tremors and sudden changes in lights on low-end settings).

(Image credit: 2K)

As for the script, don’t expect anything very introspective or meta, but for a story about a teen fighting for his life in the woods, the dialogue is as poignant as you’d hope, with a mix of emotion, wit, and anger. The only frustrating thing is that there is little mystery surrounding the nature of the main threat in this game, yet the group has been slow to act. You could spend hours waiting for them to catch up when they finalize what they’re up against. Obviously, these counselors didn’t look scary enough.

Hope and Gore

A bigger imbalance, however, comes from how The Quarry inserts you into its creepy production. In this regard, until Dawn or the supermassive recent anthology of dark pictures has not evolved significantly, most of your input is less about keeping you from the horror than it is about keeping you from the horror. For example, the part where you can directly control your character only involves searching the area for hints of illuminated buttons parked next to clues or doors; the game’s equivalent of vacuuming the carpet. And because nothing major happens in these sequences, they take away the fragility of the plot setting by leaving the characters alone, unarmed, or even clothed.

At the same time, it’s pretty trivial that you have to mash a button or perform a QTE on-track action patch on demand. QTEs always follow the same timing and contain only four main directions of motion, making them nearly impossible to fail, and even a source of comfort when they reach the screen – far from being strained. Given The Quarry’s laudable abundance of accessibility options allows you to simplify these sections, there’s certainly room for the default light taxation.

(Image credit: 2K)

So any sense of agency depends heavily on a lot of 50/50 choices: agree or disagree, run or hide, shoot or fire. In fact, all four of the character deaths I experienced in the first game happened at these points, whether it was due to poor judgment or the wrong choice of a coin toss. But while such an outcome might seem like a harsh punishment, this is where The Quarry works best as an interactive horror film. A sudden decision that might bite you again is definitely a panic, and as those decisions get faster and faster in the finale, the heart rate and brain does speed up as you try to second guess the game. logic. If you fail, the bloody violence that ensues is the icing on the cake. After many chapters, my first death was the highlight of the game – a real shock that brought the whole experience to life.

However, even that part of the deal — which no horror movie can imitate — comes with a few caveats. While any character can die at various points throughout the game, leading to dozens of possible final configurations, there are few satisfying endings to the convoluted relationship arcs established early on. Instead, the narrative line tends to fail, after all with no intention of fulfilling its original hook. For all its shocking value, even realism, of suddenly sending 3D characters, as a form of writing it’s akin to putting a period in the middle of a sentence.

Over the past seven years, Supermassive has refined its offshoot ghost train formula to such a degree that one of its characters can trip over and impale itself. But the only real improvement over past titles is top-notch production values. The plot, acting, and visual fidelity are worth it, as are some of the shocks, but your engagement feels more like a protective pad sandwiched between scripted stimuli than ever. Well, you might feel right at home in the quarry. But since when is the most terrifying feeling of being at home?

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.