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Subnautica: Below Zero

Subnautica: Below zero comments

Subnautica: Below zero comments

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What is it: A sequel to underwater survival with a new arctic theme
Developer: Unknown World Entertainment
Publisher: Unknown World Entertainment
Comment time: AMD Ryzen 5 3600, Nvidia GeForce 2080 Super, 32 GB RAM
multiplayer game: not any
Association: Official website

Subnautica of 2018 is not only the best survival game in existence, but also one of the best games of all time, regardless of genre. It is a wonderful blend of exploration, storytelling, production, base construction and occasional terror activities such as tearing up pants, all of which take place in one of the most imaginative virtual worlds ever created, with “The Witcher 3” and “Shame” etc. The proficiency of the game is comparable. Craft.

Subnautica: Below zero is almost as good. I say this instead of “not so good” because I don’t want to sound like I am writing from a disappointing perspective. In almost all aspects, “Below Zero” has the same wild imagination, adventurous spirit and rich tactile system as Subnautica, and it is undoubtedly an improvement over the first game in several ways. Nevertheless, “Below Zero” is a not-so-good adventure. The game is frustrating in some respects, and in other respects, Unknown World’s admirable effort is not as effective as it was three years ago.

(Image source: Unknown World Entertainment)

Players below zero will return to Ocean Planet 4546B, this time wearing the fins of the new protagonist named Robin Ayou. Riley Robinson’s visit to 4546B was accidental, and Robin deliberately sought out her sister Sam. According to Sam’s employer and an intergovernmental agency, Altera, she lost her life due to her negligence while travelling to the Arctic region of the earth to conduct research and expeditions. But Sam’s previously recorded message to Robin tells a different story. Robin arrived alone with the least supplies, performing an unauthorized search and rescue mission, and must follow her sister’s trail while surviving the harsh climate of the 4546B Arctic.

This environment is the biggest new feature of “Below Zero” and the main area where Subnautica is improved in the sequel. The ice sheet of 4546B introduces many new biomes for players to explore, whether it is water or underwater. In addition to the familiar introductory areas of shallow corals and floating seaweeds, the sub-zero aquatic terrain includes huge water lily forests, glistening crystal caves, and bubbling purple vents. If you get too close, they will explode. My favorite area is the delightful place called Twisty Bridges, which is a winding underwater trench spanned by tangled coral chains at random intervals. This is a typical example of Unknown’s Worlds’ knack for designing a real alien environment, which is the main factor that makes Subnautica surpass other survival games.

(Image source: Unknown World Entertainment)

Although “below zero” still focuses on life under the waves, it emphasizes land exploration. Below Zero introduces several new terrestrial biomes, all of which have the arctic theme of the game. From glacial bays to towering icebergs to the Arctic tundra dominated by huge rock pinnacles, these frozen landscapes are as beautiful as sub-zero aquatic landscapes.

Also, it’s dangerous. Under the polar terrain of Zero, Unknown Worlds is able to bring Subnautica’s survival game to land. When you break through the surface of the “below zero” ocean, your O2 meter will be replaced with a slowly depleting thermometer. If you are exposed to the natural environment for a long time, your body temperature will be hypothermic, so you must regularly look for shelter in caves or real hotspots (such as geothermal hot springs or hot lily ring stoves). Below zero also brings other Subnautica systems to the earth. There are several new land-based faunas, some of which are large and aggressive, and there is even a special land vehicle that can help you navigate the wider land biome.

(Image source: Unknown World Entertainment)

This is a major improvement over Subnautica’s limited land exploration. In other words, below zero is still better in humid places. Like its biome, the plant and animal life of “Below Zero” is almost entirely new, but it is also more subtle in terms of how you interact with them. Between the edible fry and the terrifying Leviathan-class beasts are even more eclectic creatures, such as the Titan cavefish, which traps life-saving bubbles in its doughnut-shaped body. If you avoid saltwater fish like wrasse, they can be inhaled, they will follow the holefish around, and can freeze you with a stream of cold salt water. But the favorite of guaranteed fans is the sea monkey, a cheeky anthropomorphic animal whose behavior ranges from being a minor nuisance to actively helping you solve some minor problems.

The greater interactive nuance is a theme that runs through “Below Zero”. General systems such as crafting and base construction are roughly similar to Subnautica, but there are more items to build and craft. New base components such as the control room can help you customize the base in more detail, and even allow you to transfer power to different parts of the base. As for crafting, new tools such as mineral detectors can help you locate specific resources more accurately, and many returned items have been re-adjusted to make recipes, forcing you to rethink your gameplay methods.

(Image source: Unknown World Entertainment)

The typical representative of the increased interactivity of “Below Zero” is Seattruck, which is the main new car in the sequel. By default, Seatruck is a small and lightweight submersible, reminiscent of Subnautica’s Seamoth. But it can tow different modules and provide various functions, such as making, storing and sucking fish while traveling in aquariums. After connecting all the modules, its function is more like Subnautica’s Cyclops, which is a mobile base that you can drag and remove anywhere.

Seatruck is an excellent design. Pushing and pulling different modules in place, yanking the large lever that separates the main submersible from the trailer, is very satisfying, showing the love of “below zero” and allowing you to experience the world firsthand.However, despite its clever concept, Seatruck is not like pleasure Such as the lively little sea moth or the awesome cumbersome cyclops. It’s a bit too limited, and add-on modules are a bit too slow. Subnautica’s virtual vehicles are some of the best designed ever, and Seatruck is sadly caught between the need for new features in the sequel and solving problems that don’t need to be fixed.

According to most other standards, even “bad” bits below zero are good.

The latter point affects below zero more broadly. Although tools specifically designed to help you find resources have been added, collecting resources is more cumbersome and frustrating compared to Subnautica. It is difficult to determine the exact problem, but having two resource outcrops that look very similar and are integrated into most of the environment will not help. More complex terrain is also a factor, making it easier to get lost. Searching for upgrade parts in the sea monkey lair is particularly tiresome, because it is difficult to tell whether you have searched the lair from a distance.

The problem of over-fixing is most obvious in storytelling. There are many more stories under Zero than Subnautica. The characters are more talkative, and even NPCs appear on the screen. But the end result is a less fascinating story. This question is partly to eliminate the mystery, because you are explaining the content to you rather than discovering it yourself. But this is also the role is just a little dull. Robin is a typical cunning American rolling off a Hollywood conveyor belt, and there is another character, although not strictly an artificial intelligence, but it may also be such a stale character that I totally wish them to say “This is what you humans say…love?”

(Image source: Unknown World Entertainment)

Nevertheless, it is important to emphasize that even “bad” bits below zero are good under most other standards. Below zero may not improve Subnautica, but it is still an excellent game. I didn’t even mention some incredible features, such as sound design. If you really want to know what is below zero, stop and listen anywhere in the game ocean.Listen to the roar of water, the crackling of hail splashing into the water, the echolocation of glowing whales, the harsh screams of creatures real I don’t want to find you. This is one of the best sound designs I have ever encountered, and I only got it When summarizing It should give you an idea of ​​how good “below zero” is in the end.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.