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Super Meat Boy Forever review

Super Meat Boy Forever review

Super Meat Boy Forever review

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What is it? Auto-run sequel from Meat Dimension.
Estimated payment: 20 dollars
Developer: Team meat
Publisher: Team meat
Comment time: Windows 10, GeForce GTX 1070, Intel Core i7-9700 CPU, 16GB RAM
multiplayer game: No
Association: Official website

Team Meat’s boldness is commendable. For the entire ten years after the original game was released, the formula for the sequel to “Super Flesh Boy” has been on the table. We fell in love with its ultra-precise jumps, unprovoked blood splashes and grotesque trash can children’s aesthetics. The studio could easily put together another level—without significant iterations in core obstacle avoidance—and was warmly welcomed by the diehard and speed runner community that is fading from Meat Boy. On the contrary, Team Meat took the opposite route. Super Meat Boy Forever reminds me a lot of “Super Mario Bros. 2”. Of course, these roles are familiar, but the design is very different from the one that made the first classic. For better or worse.

Doctor Fetus is back, once again disrupting the warm civilian alliance of meat boys and bandage girls. He kidnapped their cute, disgusting child named Nugget, so they had to use steel chainsaws, rusty syringes, and hellish gloves that radiated laser beams to bring him back. The only difference is that now, Super Meat Boy is an automatic treadmill. From the moment you start the game, the protagonist will be locked in a deadly sprint towards the right side of the screen. This type of traditional hairline twitching—pulling the joystick at the appropriate time to avoid certain deaths, switching directions in mid-air—has been eliminated. On the contrary, Forever is a game mainly about time. Due to limited control over the way the Meat Boy moves, when he passes through the Rube Goldberg death trap in front of him, you need to make a series of precise jumps and dodges to keep the cute spots alive-just like parents doting precociously, with a high degree of Flexible toddlers.

(Image source: Team Meat)

This is a tough sale. One of the reasons people like Super Meat Boy is its airtight control. Redesigning the function and reducing the accuracy seems to be a strange choice at best, and at worst it seems to be a catastrophic choice. Fortunately, Forever is far from a disaster. Many of the joys found in the original version-the idiot chaos of platform games that move so fast that you are forced to rely on original instincts instead of your deductive acumen-are copied in the sequel. At those moments when everything sounded, you finally passed a thrilling test unscathed, still very noble. Team Meat also produced enough wrinkles to prevent the automatic blueprint from becoming too dull. A world introduces a belligerent purple beam, and when it is defeated, it will briefly inject the meat boy the ability to penetrate certain obstacles. In other places, I found that the tiles would harden when passing through, which gave me a chance to bounce them back when looking for higher ground.

But in Forever’s time, I often longed for the ancestral rule book of Super Meat Boy. Some of my best experiences in the first game happened when I was sitting on a dangerous cliff, staring at all the cartoon blades and grinders in front of me, wondering how I should eliminate all this anarchy. .Suddenly, the road ahead was illuminated: “Oh, I need to jump to That Platform to avoid chainsaw. Understood. “Then we are going to the game.

Always eliminate any form of contemplation. It is completely gasoline and has no brakes, so much so that it affects your senses. On some levels, I am very eager to gain a bit of autonomy-please, at least let me change the direction of the Meat Boy! ——But Forever’s principle is unyielding. Want to go another way? You’d better bounce off the wall at the far end of the screen.

(Image source: Team Meat)

If control still feels good, maybe this frustration will be relieved, but I have encountered many strange, slippery glitches in Forever. Meat Boy is equipped with this forward sprint for dispatching enemies and crossing distances, and I found that part of the arsenal is ruthlessly inconsistent. I encountered a particularly elusive boss, and as far as I know, nothing is more frustrating than sliding through a huge collision box over and over again, adding a little bit of flaw to an already quite difficult video game. The most important thing is that Forever is procedurally generated to string together obstacles in the random seed. This is more effective, but there must be some incidents where I don’t know where I should go or what I should do. The first game was very challenging, but after some observations, it was never clear. I found myself wanting more author style.

Many indelible charms of Team Meat still exist. The Meat Boy world was at its best when it offered a diabolical tribute to the hellish 8-bit platform games of yesteryear, and I stumbled upon one of the famous hidden “fault zones” that took me to the wonderful Mega Man send middle. (Dr. Fetus, who is standing on the conveyor belt, rolled in the direction of death. He threw a very fast projectile at me, reminding me of the most painful Mario Maker level. This is very, very difficult.) “Super Flesh Boys always stay alive and disgusting, because you remember the original existence, but the platform design does not conform to the established pedigree. The studio is commendable for trying different things. It would be great if the simple happiness of Meat Boy did not diminish in the transition.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.