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A Supercross 4 screenshot.

Supercross 4 review

Supercross 4 review

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What is it? Licensed motorcycle racing game from the prolific developers of these games.
Estimated payment: 50 USD/40 GBP
release: March 11, 2021
Developer: Milestone Limited
Publisher: Milestone Limited
multiplayer game? Yes, online competition and cooperation.
Association: steam

If I told you that I spent several games in Supercross 4 until I was no longer trapped by the very simple AI, would you laugh? I know I know. I have considered getting gud. However, if you don’t give me too much ridicule, I can explain why I think this is actually a big selling point.

My experience in other milestone games does not seem to help me. Not applicable to MXGP. Not with MotoGP. The 1999 Superbike World Championship on my Pentium II was not like that. It’s frustrating to watch 21 drivers pass me by me easily one after another under the judgment of spectators in stadiums across the United States. And Dylan Ferrandis: I’m really sorry to let the virtual you experience this humiliation.

But I like these pastes because Supercross 4 forces me to learn a new subject, which is different from the ebb and flow of mastering the tolerant outdoor layout of MXGP. AMA Supercross itself is a rule, fighting one after another on a narrow track full of challenging ups and downs. It’s about finding the right process to cross obstacles, or if you don’t, you need to pay for it in a very short time.

(Image source: Milestone Srl)

The designer’s obsession with off-road motorcycle culture, not just its science, really overflowed.

The physics that underpins all of this is not perfect, because sometimes when you land awkwardly and see the bike and the rider achieve some very strange twists, you will notice, but they are coherent enough to make you respect the game to you The challenge presented. To find the correct track flow, you need to coordinate the position of the rider when jumping and landing. You need to scrub and whip in the air. By tilting the bike and the rider in opposite directions, the upward power is converted into forward power to control your height and trajectory. You need to do this every time you jump. Otherwise you will be trapped by a very simple artificial intelligence, and people in the comments will laugh at you.

That is, if you are playing in tournament or championship mode. The artificial intelligence in the authorization series-250 East, 250 West and 450-is more challenging than the career mode, which is where the real experience lies. Suddenly, with the custom avatar I created in a hurry and his icy eyes, I won.

Series veterans will notice the new extension route from the futures to the 450 Championship. However, don’t expect the NBA 2K-level “start from the bottom” journey: as a rookie, you race on the same 250cc bike in the same location as the top, and then unlock new champions in turn.

(Image source: Milestone Srl)

The point is to train your riders, start training activities (don’t get excited, they are truncated races), and spend points in the upgrade tree until you build the next Jeremy McGrath. Or, the next Jean-Michel Bayle (Jean-Michel Bayle) may be more appropriate-just like this Frenchman, the goal of the milestone is to succeed in road racing and motorcycle disciplines, and between them Shared many performance principles. MotoGP players will be very familiar with everything in Supercross 4 except the car itself, from the rewind function (itself from Codemasters’ F1 series) to the impressive Unreal Engine lighting and vibrant texture work — and slightly Out-of-date UI and racing demonstrations. Since 2002, have your ears been often treated with hip rock during competitions?

It’s weird to clearly emphasize training to improve your statistics. It’s weird that it’s easier to succeed in career mode competitions than championship games, but you can always increase the difficulty to motivate you to practice more and give a greater sense of reality to your career. Career-after all, if you win from the beginning, why should you pay attention to that upgrade tree?

As far as I know, winning the game is just Kind of anyway. Earning in-game currency to unlock new customization options seems to be equally imperative, although Supercross 4 generously offers this-“You jumped! This is some cash”-there may be billions of them. Unlock items. helmet. Competition clothes. Docking patch (!). goggles. boots. There are also bicycle parts—oh, bicycle parts! The designer’s obsession with off-road motorcycle culture, not just its science, really spreads here.

(Image source: Milestone Srl)

Milestone’s passion for Supercross oozes from every custom menu and QWOP-like operation.

If the world of professional racing has let you down; if you are tired of men who look like they are listening to the five-finger death punch, duel in more races with more energy drink logos per square inch than Kyle’s recycling bins, there is always this Kind of compound.

In this free-form area, Supercross 4 enters the quasi-open world, inviting you to find collections and open your own way, looking for pathological jumps and bold routes, above and below, and often colliding with environmental features. It won’t attract the attention of many players for long, but Milestone’s willingness to explore its bike handling in a different way without having to always go all out is admirable. If you remember similar free-form areas in the Microsoft Motocross Madness game, then this compound is at least worth a visit. It is even compatible with cooperatives, which is a lovely crazy touch.

Elsewhere, the improved track editor allows various fine adjustments to existing tracks or newly created tracks. Just like 99% of Trackmania creations are almost impossible to loop to loop, of course, the point of this is to build things that other people can’t ride.

(Image source: Milestone Srl)

Competitive multiplayer games have never really worked in Milestone bike simulation games. Strictly speaking, this is not the developer’s fault, nor the source material’s fault: if you mess up on the motorcycle, you will fall. You won’t win the game after that. Therefore, it has been proven in the online mode of Supercross 4, and its network code seems to be reliable enough, but due to the above reasons, competitions with a decreasing number of participants are often held. Nevertheless, for a few dedicated people, it is there.

Therefore, this is a feature-rich game. For games with relatively niche licenses, Milestone’s enthusiasm for Supercross oozes from every custom menu and QWOP-like operations. However, its die-hard fans will judge it more based on the meaningful progress between releases, and the speed of this progress is about the same as its MotoGP series: slow and steady.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.