Wow Dragonflight concept art

World of Warcraft: Dragon Legion Review

World of Warcraft: Dragon Legion Review

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(Image credit: Activision Blizzard)

what is it? The latest expansion to the most important MMORPG of all time.
Expect to pay: 50 U.S. dollars
Developer: snowstorm
Publisher: activision snowstorm
commented on: Windows 10, Nvidia GeForce RTX 2070 Super, Intel Core i7-9700, 16GB RAM
multiplayer game? You can say that, yes.
Association: Official Website(opens in a new tab)

It’s weird playing a version of World of Warcraft that obeys the laws of physics. My dragon swooped down across the azure-span snow peaks; slowly gaining momentum until Azeroth itself seemed to disappear from all around me. I pulled the reins, the dragon obeyed, and suddenly we were soaring above the archipelago at speeds unheard of in this ancient MMO. There are no griffins or hippogryphs — no flight paths, zeppelins, or warships — to match the freedom of movement afforded players in Blizzard’s ninth World of Warcraft expansion. Rather than a bunch of one-off experiments or a whole bunch of new raids and shinier loot, Dragonflight positions itself as a new foundation for a very old video game. In terms of both fiction and infrastructure, expansion packs are soft landing points for new players.

For Dragonflight, Blizzard focused most of its attention on revamping outdated, atrophied systems while beautifying some of the 2004’s rotten gameplay. There are many more exciting chapters in the life cycle of World of Warcraft. You won’t find the pure, white-hot zeitgeist of Icecrown Siege on the horizon here, but maybe you’ll find something better: a real treat to Blizzard’s best offerings after a long stretch in the wilderness.

The final expansion to the WoW chronology brings us to the Shadowlands, a dreadful undead plane barely explored in the game’s lore, dominated by a cast of new characters with no vitality or charisma. (Looking at you, Zovaal.) The Dragon Isles that served as the backdrop for Dragonflight are a distinct throwback to bright high fantasy.No, Blizzard didn’t retweet established Warcraft 3-era precepts for cynical nostalgia for no reason, (thanks God No trace of Alsace, at least so far). Instead, after skipping a considerable amount of time in World of Warcraft’s overarching chronology, the Alliance and the Horde reached a truce and worked together to explore what had been irrelevant in the lore of Azeroth for quite some time. The ancestral land of the Immortal Dragon Clan.

Shadowlands is filled with homey grays and alien blues, while Dragon Island is filled with pure colorful hues. A tropical, untamed intensity pervades the land. It is surrounded by splashing lava, mature greenery and glowing tundra. Blizzard’s goal is clearly to recapture a blank map and buried treasure–dragons and all their treasure–rather than the high-concept melting pot of Heaven and Hell.

fly to the sky

(Image credit: Luke W./Activision Blizzard)

WoW requires us to be proficient with the mouse. I never thought I’d see this day.

The most notable new feature is WoW’s first race/class combination. The Dracthyr (opens in new tab) are described as an ancient race of humanoid dragons (dragons with distinct Frsona leanings, to be honest) awakened with the rediscovery of Dragon Isle. They can play as the same class – evoker – and can be either a healer or a DPS build, depending on where you put your talents. As the name suggests, evokers call upon the raw energy of their pack to deliver massive amounts of damage, with abilities often borrowed from all the famous dragon battles we’ve experienced in Warcraft history. (For example, if you want to be a spellcaster, you’ll have access to the devastating Deep Breath, which destroyed countless raids in Onyxia’s lair many years ago.) The one that pops up on your toolbar is indeed more powerful than my current Playing Arms Warrior on the Wrath of the Lich King classic server gives players agency even more.

Here’s what I mean: Many of the spells in Evoker’s arsenal have to be charged and released at the right time to deal maximum damage, much like you’re pulling a bow in Shadow of the Tomb Raider.For you and me, it means we have to precise. Our fireballs don’t automatically aim at our targets like heat-seeking missiles, and our deep breaths have to be drawn along narrow paths to be effective. Finally, some considerations once exclusive to Warcraft’s PvP modes–positioning, hand-eye coordination–are emphasized in the game’s leveling experience.I’ve been spamming macros and popup procs in Azeroth for far too long slightest Some nuances on my action bar feel like a total revolution. The skeleton of World of Warcraft was made of tedious auto-attacks and dice rolls, but in Dragon Wing, Blizzard has shown that they find a lot more leeway within these fixed parameters – a way that allows Our way of staying active with the latest daily tasks.

There really isn’t a better example than the newly implemented Dragonriding(opens in new tab) skill, which – bears repeating – is so different from the other flying mounts in WoW, it’s almost like comparing a Ferrari 911 to a Model T . The archetypal drake your character receives in The Waking Shores comes with its own custom toolbar; Climb a mountain in an instant. The flying creatures we used to pilot moved around the world like helicopters, floating tirelessly as we lined up for the next fabulous dungeon. In Dragonflight, no one has this luxury. Idle in the sky, and your dragon slowly loses speed before circling back to the ground. So, to be a really good dragon tamer, you have to borrow the same rules of the game that they learned in Forza Horizon. WoW requires us to be proficient with the mouse. I never thought I’d see this day.

(Image credit: Luke W./Activision Blizzard)

You’ll also get your first dragon-riding mount early in the expansion’s event, which is nothing like previous expansions. (Recently, Blizzard has begrudgingly offered the ability to fly as an end-game reward.) This makes the studio’s geographical layout of Dragon Island more competitive than Shadowlands, Battle for Azeroth, or even Legion. The continent is dotted with castles nestled in huge mountains. Tyrhold, the island’s key fortress, is reminiscent of Skyrim’s solitude in its imposing inaccessibility. You’ll need to be in the sky to experience Dragonflight the way it’s supposed to, and luckily – despite some creaks and bumps – I quickly fell in love with the swift pace and subtle control of my new mount. the best part? To unlock more dragonriding abilities, you’ll need to collect tokens hidden in hard-to-reach places around the map. This is the Banjo-Kazooie collect-a-thon from the WoW expansion. I can’t help admiring the audacity.


If WoW’s idle game automation trend has put you off in the past, you won’t find what you’re looking for on Dragon Isles.

Dragonflight’s other modernizations are more solid. Blizzard is finally returning the traditional talent trees to World of Warcraft, doing away with the super-simplified three-pronged plan introduced in Mists of Pandaria. It feels really good to level up and put a spot in the matrix, like an open spread of ideas between classic and retail, which I hope will continue in the future. It also gave us a revamped mini-map and a fully customizable action framework–all borrowing heavily from the kind of mods people have been using to enhance their WoW clients since the beginning. I’m a very non-fussy Azerothian, so I’m still using my two basic hotbars and some side panels. But if you’re the type of gamer who’s more interested in staring at your cooldown timers and damage integers than on-screen action, then Blizzard has your back. These aren’t the most exciting new wrinkles in expansion history, but it’s important work — and if you believe it’s been around that long, it lays a solid foundation for the MMO heading into its third decade.

Blizzard has also completely rebuilt its class tab from the ground up, perhaps the latest overhaul in the game’s long history. The rote cycle of right-clicking on a vein and collecting loot no longer exists. Now, if you’re mining, skinning, or brewing potions, you’ll need to navigate a number of stat ditches, such as “inspiration” or “multi-crafting,” which affect your yield. The picture also includes different specialization tracks, talent thresholds, and most importantly, specialty-specific gear, allowing for far more creativity and nuance than the vanilla era of singletrack honing into mastery. One of the first things I do with my smithing Dracthyr is to forge an advanced hammer for my anvil, which is automatically equipped in its own customization tab whenever I want to start working. This ties in nicely with WoW’s new work order system, which allows players to list anything they want to craft, and Dedicate resources to make it a reality. For the first time in over a decade, I’m really excited to squeeze out some skill points in Azeroth.

But make no mistake: Dragon Legion is still a modern World of Warcraft expansion, and if you go back to retail hoping Blizzard chooses to go all out to return to its ancestors – you have to eat and drink before mobs pull, then team up for elite quests, and press alt -tab into Wowhead to pinpoint exactly where you need to go to find Mankrik’s wife – you will be disappointed. The dungeons I’ve explored remain mindless and frustrating, without the burgeoning D&D flair of some of the game’s earliest and most immersive gauntlets. No one spoke as we teleported to the instance via the group finder, the bosses all died in fiery AoE, and the loot was automatically sorted (with occasional rarity upgrades) before we returned to our local server to continue our journey to the level cap. If WoW’s idle game automation trend has put you off in the past, you won’t find what you’re looking for on Dragon Isles.

(Image credit: Luke W./Activision Blizzard)

It’s a strange dichotomy. Dragonflight is beautiful and full of all kinds of crazy new ideas for an MMO, but as I look back at my history in WoW, it’s clear that the reason I’m putting less and less time into each of its expansions is that the game seems to take precedence now Consider efficiency over immersion. I no longer have to read stats on gear. All items on the island have an item class listed below their name. If it’s higher than anything I’m wearing right now, I can right click on it and my damage rating will increase by an imperceptible amount. I still don’t feel like I play WoW like I did 15 years ago.

Case in point: An early quest in Dragonflight is a loving remembrance of one of the greatest challenges in the game’s history, the Blood Ring of the Burning Crusade. You and four friends step into a makeshift fighting pit and take on an escalating series of gnarly gladiators, culminating in a hard-fought victory at the end of the chain. Finding a team that can rise to the challenge is difficult, dangerous, and always difficult. But in Legion of Dragons, when I ventured out to the arena on the plains of Ohn’Ahran ready for primetime, all the servers merged and a loose alliance of fragmented, ephemeral souls settled quickly bad guy. The boost to the experience is great, as is the new gear, but there’s no denying that the experience is wooden. I’ve come to terms with the fact that modern World of Warcraft will never replicate the thrills I had on Azeroth so long ago. But if you are a…

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Bart Thompson
Bart is's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.