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Rainbow Six Siege devs axed a ‘green slime’ operator called Flubber

Rainbow Six Siege devs axed a ‘green slime’ operator called Flubber


Still one of the best multiplayer games on PC, Ubisoft’s Rainbow Six Siege is heading into Season 1 of Year 7 — now officially revealed as Veil of the Devil. It’s also about to get a new operator with a game-changing gadget, but to make that happen, the team made several operator prototypes with unique gadgets — including one with a “bunch of greens” called Flubber. Slime” operator.

Earlier this month, the Rainbow Six Siege team revealed Demon Veil and new operator Azami, a Japanese defender with a meta-destroying gadget called Kiba Barrier – which can repair walls and other breaches . Azami is the first operator that can do this, although Ubisoft tells us two other operators led to Azami’s cancellation — nicknamed Patcher and Flubber.

We spoke to creative director Alex Karpazis and asked him about Azami’s development journey, and he told us the operator “has a long and storied past” — mostly “because she’s the person behind the gadget that fixes broken or patched bugs. Ideas are so indispensable to Siege.”

Siege has always been about disruption, but apparently the idea of ​​creating operators around fixing bugs “has always been there.” “I think five years ago,” Karpazis said, “we had a prototype called Patcher, which was kind of like a remote castle where you could basically shoot castle barricades through doors and windows and reinforced double walls.” Karpathis explained that the reason Patcher never came was “we couldn’t find a good way to make it feel very unique and really stand out compared to what Castle had done before”.

More recently, just over a year ago, the team tried another operator nicknamed Flubber, who used a gadget that was “essentially Ela’s Grzmot Mines, which you would throw and explode into a bunch of radials. The green slime. You can pile fluff all over the place, and it gives us a lot of organic new directions, which we really love.”

While Karpazis didn’t tell us the exact reason Flubber never showed up — other than a Disney movie starring Robin Williams — it took longer due to the need to change the game’s sound engine. The team “never anticipated the need to organically block sound from holes in floors and walls. So that meant we had to go back and do a lot of homework if we wanted to get things right.”

Shortly thereafter, the team began working on how to get Azami’s barrier gadgets to work. “We’re getting the right metrics, we’re getting a lot of the right creativity,” Karpazis explained. “On the technical side, we’re also addressing things like blocking audio or blocking sound through obstacles. It’s been an incredible journey for the team. It’s been on and off for a long time.”

For more on Azami and Demon Veil, you can check out the full Year 7 Season 1 roadmap here.

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Kirsten Bennett
Kirsten is a passionate writer who loves games, and one day he decided to combine the two. She is now professionally writing niche articles about Consoles and hardware .