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Dead by Daylight Review

Dead by Daylight Review

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What is it? A hack and slash simulator with a surprisingly deep mechanical seal.
Comment time: Windows 10, GeForce GTX 1070, Intel Core i7-9700 CPU, 16GB RAM
price: 20 USD/15 GBP
release date: Come out now
Publisher: Behavioral interaction
Developer: Behavioral interaction
multiplayer game: Multiplayer games only, five players.
Association: Official website

When Dead By Daylight was released in 2016, it was considered a very silly Halloween frolic, which is suitable for friends who want to indulge in a short and terrifying bloody carnival before migrating to other more refined multiplayer experiences Games to play together. The premise is simple: four players play the role of survivors, trapped in a terrible saw-like bloody movement, repair the generator to power the exit door, and then push it to safety.The fifth player is a killer, who either adopted the full cloth of the famous horror series or was greatly inspired By one. The job of the killer is to stop the survivors from escaping, pierce them with a terrible meat hook, and then leave them to a mysterious and terrifying force called an entity. This is a pure camp-a movie murder simulator-offering rough orgy. I think no one will see Dead By Daylight mature as one of the best cooperative and competitive multiplayer experience around.

In the five years since Behaviour Interactive released “Death by Daylight” on Steam, the game has developed a sharp mechanical conspiracy, an ultra-complex network of multi-functional construction and strategies, and a diverse set of characters. All are equipped with relative advantages and disadvantages. In terms of depth, comedy horror movies have become something closer to League of Legends and Dota 2.Considering that hardcore players may spend months carefully checking the relative power levels and optimized paths of Ghostface from Scream, this may be confusing, But this is where “Death by Daylight” will be in early 2021: an adventure worthy of e-sports hosted by Freddy Kreuger, Bubba Sawyer and Michael Myers.

(Image source: Behavior Interactive Company)

This is the competition, hedging and pre-match evaluation of the highly competitive MOBA or FPS.

Dead By Daylight introduced three different killers and four survivors. Their unique abilities are full of personalityā€”for example, the countryman can accelerate his chainsaw into a sprint of killingā€”but the inflexibility of the roster ensures that the challenge is carried out in a predictable manner. No one likes a villain who never changes their cunning plans, right? But at the time of writing, “Death by Daylight” includes 22 killers and 24 survivors, each offering a completely different toolkit.

Play a game with a killer huntress wearing a blood-stained rabbit mask and hope to dodge the spinning axe she can wield on a large battlefield. Or, you might face the famous pyramid headā€”yes, the man from Silent Hillā€”he can banish his prey into the Cage of Atonement, which is particularly annoying to escape.

Players equip their chosen characters with complex privileges and inventory add-ons-reduce the cooldown time, increase the effectiveness of certain abilities, and ensure that there is always a last resort in your sleeves-this forms the game’s most intense computational meta-decision Phalanx community. Players are often seen in their team matches to identify difficult duels with appointed killers and use reagents to increase the chances of the game choosing a specific map that they think is bad for their opponents. This is the push, hedging, and pre-match evaluation of the highly competitive MOBA or FPS, somehow filtered into the horror game of beer and pretzel.

Why review now?

(Image source: Behavior Interactive Company)

Waiting for nearly five years to review a game is a bit unusual, but Dead by Daylight has only become more important since its launch in 2016, developing into one of the best multiplayer games you can play today. The only thing that prevents us from checking this evolution in the (very late) scoring review is convention, and the enduring popularity of DBD makes it a simple decision to bypass convention.

This is not the first time we revisit an old game with new reviews. Back in 2018, we reviewed a series of games that have evolved over time, including Hearthstone and EVE Online.

If you have never played Dead by Daylight, This may be a bit overkill for you. In modern games, what we call “progressive creep” can be very exhausting. Every time we launch a new thing on Steam, we are stuck in a bunch of boring systems-multiple game currencies are piled up in the upper right corner of the screen, daily login rewards explode in the menu, and flash sales are in the store Glittering-this will make the days before MMOization seem particularly sweet. To be sure, “Death by Daylight” has been affected by some management weights-there are multiple experience tracks, unlocks and talent trees to deal with-but I also believe it has weight. The game has been developed to reward its ability to minimize cumbersome; that kind of League of Legends obsession will mess up runes for a few hours before delving into Runeterra.

Once you start playing against someone who really knows what you are doing, the importance of all these subtle choices becomes very obvious. Dead by Daylight is charming and rude at the lowest level: a group of survivors are running around like chickens whose heads have been chopped off, and the clumsy killer cannot be hit with a machete to save their lives. However, after climbing MMR, the real complexity in Behaviour’s design became apparent.

(Image source: Behavior Interactive Company)

Although the murderer is despicable and ruthless, he plays the game from a first-person perspective and has limited vision. Smart survivors are equipped with third-person cameras, and they know that the best way to escape them is to find what the community calls “loops”-a structure or clutter on the map that allows players to jump over windows and darts over and over again Return everywhere through open doors without falling into a dead end. The murderer chased them through that cycle in vain, realizing that despite their best efforts, they were always out of reach. In the end, the killer gains mechanical dexterity and can use these cycles to profit for himself. “She thinks I will definitely chase her through the door again. What if I pretend to go there, but turn around and grab her when she jumps out the window?”

Dead By Daylight is full of such little mental games-similar to Street Fighter and Iron Fist, victory is obtained through the natural understanding of the opponent think You do. After a series of counterattacks, it is most exhilarating and piles up to the ceiling until a player moves awkwardly or hits a decisive blow. There is hardly any more satisfying feeling on the PC now.

(Image source: Behavior Interactive Company)

If you use the same cheese in a tabletop RPG, you will be severely condemned by the dungeon owner for ruining all the fun.

What’s interesting is that Dead By Daylight is still a horror game. There is still a paranoid pleasure in sneaking around the swamp and repairing generators, but the more you know about its system, the less scary it will be. High-level players just got too good and didn’t play like they did in 2016.

Let me give you an example. In each round, survivors will find certain corridors equipped with wooden palettes. They can throw away the palette in the pursuit of the murderer, hinder their progress, and even shock them if the time is right. This is a clever quirk, and it fits perfectly with the inspiration of Dead By Daylight. But many times, I see survivors camping in front of the palette, staring directly at their stalkers, waiting for them to cross the invisible line so they can put it on their heads. Prosperity. They made tea bags several times and then disappeared into the darkness. Mechanically, this is a clever strategy, but it does not have the initial fear caused by Dead by Daylight.

Similarly, the killer can specifically target a survivor time and time again to eliminate him from the game and reduce the number of disadvantages as early as possible. Again, a reasonable method, but not a method to be in awe of the source material. If you use the same cheese in a tabletop RPG, you will be severely condemned by the dungeon owner for ruining all the fun.

(Image source: Behavior Interactive Company)

What you get depends on who you play with, which is part of the beauty of Dead By Daylight and its tricky legacy. Although I am full of praise for the exciting cat-and-mouse vigor of the competitive scene, the game is equally enjoyable among a group of idiot friends (probably the first time people), they just want to escape the skinny face on Saturday night . In this case, the sublime of the game theory conspiracy of “Death by Daylight” becomes a distant hindsight. The only thing that matters is when you slip away from an undiscovered murderer. The quiet tone between.

I can’t think of how many other games have this dichotomy at the same time. The accuracy of League of Legends and Overwatch is too high to show kindness to bad games, and it is impossible to bring novices into Dota 2 without first forcing them to watch an hour-long tutorial video. On the other hand, Dead By Daylight excellently combines both methods, never giving up the fun of its bloody horror movies, while still claiming to have a rich competitive environment. It is both a Halloween parody and a genetic psychodrama. My friends, that is a blockbuster.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.