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super demon review

super demon review

super demon review

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Have you ever wondered what it would be like to fall into a black hole? If so, Hyper Demon is the game for you. Playing it is like dancing on the edge of reality. When you push the limits of traditional shooters, perspective, time, and space crumble, leaving their corridors, cover, and battles in the dust. It’s basically about chasing high scores and killing monsters, which is something the game has done from the start, but like top-notch high score chasers Thumper and Tetris Effect, its execution turns this template into a Fantastic stuff. If the violence in the 1994 shooter felt as otherworldly as it did in Supervillain, The Verge might never have bothered to ask “if you could talk to these creatures.”

need to know

what is it? Score-based first-person shooter
Expected payment: £11.39 | $14.99
Developer: Solat
Publisher: Solat
Comment on: Intel i7-4790k, Nvidia GeForce GTX-970, 16GB RAM
multiplayer game? Do not
Association: Steam(opens in a new tab)

The Hyper Demon menu alone is enough to get me excited. Electronic, angelic music and oil paint swirl through the title, stylizing “HYPER DEMON”, announcing the game’s running intensity. However, it begins with a small patch of light where the birds gather around a twisted dagger. I love the calm moments before every run: you have to perform a little ritual to summon your power for the future.

Sorath’s final game, Devil Daggers, distills Doom and Quake into a pure and terrifying shooter with responsive, simple violence in a crude but evocative audiovisual landscape. No chasing keycards, no flimsy narratives… just shooting and surviving in an endless darkness full of undead ghosts. All the echoing roars and screams, bones galloping over the stones. Fire a blast of hot knives at the skull emerging from the shadows.

Face it, how far can you go? Most only last a few seconds on the first go. The world record is 20 minutes.

Unlike demon daggers, super demons are not meant to survive. It’s about thriving. This time the score is not based on how long you can live, but how quickly you can put down the beast of nothingness. The more you can reduce in less time, the higher your score. The bigger the monster, the better. Some of my best runs have only lasted seconds. Demon Dagger feels like being trapped in a nightmarish basement, endless horror, but the super demon vibe is very: “I’m not locked up here with you, you are locked up here with me.”

For this, the arsenal at your disposal is a bit wider than in Demon’s Dagger, although the games are very similar. In first person, you can shoot daggers from ethereal hands using both machine gun and shotgun firing modes, now complemented by special laser beam attacks, performed by absorbing gems and other powerups (alternatively, they can be absorbed for special Effect). Moving around is more than just jumping. You can launch yourself into the air, explode towards the ground and sprint to avoid enemies.

Mastering these skills is easier with the Tutorial Mode, which allows you to learn about each element individually. Super Demon seems like an uncontrollable cacophony at first, but fine control is possible if you can catch it. Pointing and shooting alone will give you a negative run score. Mastery requires grappling with tiny variables in each move, such as being able to pull pickups towards you like a vacuum, or delaying pickups with continuous fire, saving lasers or bombs when more enemies appear.

The best players are conducting this demonic kaleidoscope, like Beethoven’s Fifth Symphony, but with a shotgun.

Your ability is only half of it. After enough runs, you’ll realize that manipulating each monster is the key to controlling the battle, turning your foes into steps on the road to god-like strength. Some can be thrown on their backs and used as launch pads to get into the air, while others can spawn minions that can basically be used to grow ammo.

The dizzying heights achieved with each power-up and overcoming each enemy are actually visually pleasing. The dark landscape of the entire world surrounds your vision, and when your vision is folded, you can focus every creature into your furious vision. A small misstep can still end you, but for a fleeting few seconds, you’re unstoppable.

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You’re the one who brought the light show (Credit: Sorath)

Take a single frame of the Hyper Demon, which goes from surreal to abstract (Credit: Sorath)

Reality seems to bend around you, twisting the world as you get stronger (Credit: Sorath)

Shortening the time between kills is the key to improving your score (Credit: Sorath)

Attacks are more about time and distance than just dealing damage (Image: Sorath)

The graphics will make you feel tempting or repelling, but the supervillain isn’t as hard to understand as the screenshots. When you’re in control, the storm of color and light is yours. Once you’ve deciphered everything, you can take a closer look at the replay (a feature that’s seamlessly embedded so you can watch any player who is the best on the leaderboard) and see the beauty in the chaos. Each dazzling visual effect or Grizzly’s audio cue is specific, caused by just one pickup-induced explosion or just the death wail of a specific enemy. Learn them and you can take control from the abyss.

That’s the challenge at the heart of the game: learning how to swing from helpless in the dark to the destroyer of the world. Chasing growing power is the hook of many action games, a fantasy so ingrained that it hardly even registers anymore. This is expected. Super demons are surprising.

You’re not collecting better weapons or trading pistols for rocket launchers. You are just learning. The only thing that can make you better is knowledge. There are no tools to take away because you are a supervillain.

It’s this distinction from many other action games that throws me into the void. The moment I die, I click and immediately put myself into the next run. I can’t be stopped. Every little bit of progress shows that I have more to see, and knowing that there is more to learn and master is its own reward. That kicked my friend off the leaderboard.

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Bart Thompson
Bart is esports.com.tn's List Writer . He is from Houston, Texas, and is currently pursuing a bachelor's degree in creative writing, majoring in non-fiction writing. He likes to play The Elder Scrolls Online and learn everything about The Elder Scrolls series.